Shader: Add constant cast optimization

This commit is contained in:
Jérôme Leclercq
2021-05-18 17:25:37 +02:00
parent e716b44aa3
commit a002d5c210
11 changed files with 342 additions and 62 deletions

View File

@@ -0,0 +1,40 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz::ShaderAst
{
ExpressionType GetExpressionType(const ConstantValue& constant)
{
return std::visit([&](auto&& arg) -> ShaderAst::ExpressionType
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, bool>)
return PrimitiveType::Boolean;
else if constexpr (std::is_same_v<T, float>)
return PrimitiveType::Float32;
else if constexpr (std::is_same_v<T, Int32>)
return PrimitiveType::Int32;
else if constexpr (std::is_same_v<T, UInt32>)
return PrimitiveType::UInt32;
else if constexpr (std::is_same_v<T, Vector2f>)
return VectorType{ 2, PrimitiveType::Float32 };
else if constexpr (std::is_same_v<T, Vector3f>)
return VectorType{ 3, PrimitiveType::Float32 };
else if constexpr (std::is_same_v<T, Vector4f>)
return VectorType{ 4, PrimitiveType::Float32 };
else if constexpr (std::is_same_v<T, Vector2i32>)
return VectorType{ 2, PrimitiveType::Int32 };
else if constexpr (std::is_same_v<T, Vector3i32>)
return VectorType{ 3, PrimitiveType::Int32 };
else if constexpr (std::is_same_v<T, Vector4i32>)
return VectorType{ 4, PrimitiveType::Int32 };
else
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
}, constant);
}
}