Graphics/ForwardFramePipeline: Fix render size mixup
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@@ -161,6 +161,7 @@ namespace Nz
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std::unordered_map<const RenderTarget*, RenderTargetData> m_renderTargets;
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std::unordered_map<MaterialInstance*, MaterialInstanceData> m_materialInstances;
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mutable std::vector<FramePipelinePass::VisibleRenderable> m_visibleRenderables;
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std::vector<ViewerData*> m_orderedViewers;
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robin_hood::unordered_set<TransferInterface*> m_transferSet;
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BakedFrameGraph m_bakedFrameGraph;
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Bitset<UInt64> m_activeLights;
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