Shader/SPIRV: Fix multiple branch handling (by splitting)
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@@ -488,6 +488,7 @@ namespace Nz
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ShaderAst::SanitizeVisitor::Options options;
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options.optionValues = states.optionValues;
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options.removeCompoundAssignments = true;
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options.splitMultipleBranches = true;
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sanitizedAst = ShaderAst::Sanitize(shader, options);
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targetAst = sanitizedAst.get();
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