VulkanRenderer: Update headers and VMA
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@@ -184,6 +184,8 @@ namespace Nz
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// Initialize VMA
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VmaVulkanFunctions vulkanFunctions = {
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Loader::vkGetInstanceProcAddr,
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m_instance.vkGetDeviceProcAddr,
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m_instance.vkGetPhysicalDeviceProperties,
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m_instance.vkGetPhysicalDeviceMemoryProperties,
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vkAllocateMemory,
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@@ -211,6 +213,10 @@ namespace Nz
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#endif
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#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000
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m_instance.vkGetPhysicalDeviceMemoryProperties2,
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#endif
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#if VMA_VULKAN_VERSION >= 1003000
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vkGetDeviceBufferMemoryRequirements,
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vkGetDeviceImageMemoryRequirements,
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#endif
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};
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