VulkanRenderer: Move all the initialization back to the Vulkan static class
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@@ -33,14 +33,12 @@ namespace Nz
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static const std::vector<Vk::PhysicalDevice>& GetPhysicalDevices();
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static const Vk::PhysicalDevice& GetPhysicalDeviceInfo(VkPhysicalDevice physDevice);
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static bool Initialize();
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static bool Initialize(UInt32 apiVersion, const ParameterList& parameters);
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static bool IsInitialized();
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static Vk::DeviceHandle SelectDevice(VkPhysicalDevice gpu, const Vk::Surface& surface, UInt32* presentableFamilyQueue);
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static void SetParameters(const ParameterList& parameters);
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static void Uninitialize();
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private:
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@@ -48,7 +46,6 @@ namespace Nz
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static std::vector<Vk::PhysicalDevice> s_physDevices;
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static Vk::Instance s_instance;
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static ParameterList s_initializationParameters;
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static unsigned int s_moduleReferenceCounter;
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};
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}
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