Fix DeferredShading demo
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@@ -15,7 +15,7 @@ struct ViewerData
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external
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{
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[set(0), binding(0)] viewerData: uniform<ViewerData>,
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[set(1), binding(0)] colorTexture: sampler2D<f32>,
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[set(0), binding(1)] colorTexture: sampler2D<f32>,
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}
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struct FragIn
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@@ -15,8 +15,8 @@ struct ViewerData
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external
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{
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[set(0), binding(0)] viewerData: uniform<ViewerData>,
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[set(1), binding(0)] colorTexture: sampler2D<f32>,
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[set(1), binding(1)] bloomTexture: sampler2D<f32>,
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[set(0), binding(1)] colorTexture: sampler2D<f32>,
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[set(0), binding(2)] bloomTexture: sampler2D<f32>,
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}
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struct FragIn
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@@ -32,11 +32,12 @@ struct ViewerData
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external
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{
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[set(0), binding(0)] viewerData: uniform<ViewerData>,
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[set(1), binding(0)] instanceData: uniform<InstanceData>,
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[set(2), binding(0)] settings: uniform<BasicSettings>,
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[set(2), binding(2)] MaterialAlphaMap: sampler2D<f32>,
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[set(2), binding(1)] MaterialDiffuseMap: sampler2D<f32>
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[binding(0)] settings: uniform<BasicSettings>,
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[binding(1)] MaterialDiffuseMap: sampler2D<f32>,
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[binding(2)] MaterialAlphaMap: sampler2D<f32>,
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[binding(3)] TextureOverlay: sampler2D<f32>,
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[binding(4)] instanceData: uniform<InstanceData>,
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[binding(5)] viewerData: uniform<ViewerData>,
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}
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struct InputData
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@@ -28,9 +28,9 @@ struct ViewerData
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external
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{
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[set(0), binding(0)] viewerData: uniform<ViewerData>,
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[set(1), binding(0)] instanceData: uniform<InstanceData>,
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[set(2), binding(0)] settings: uniform<BasicSettings>,
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[binding(0)] settings: uniform<BasicSettings>,
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[binding(4)] instanceData: uniform<InstanceData>,
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[binding(5)] viewerData: uniform<ViewerData>,
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}
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struct InputData
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@@ -15,7 +15,7 @@ struct ViewerData
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external
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{
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[set(0), binding(0)] viewerData: uniform<ViewerData>,
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[set(1), binding(0)] colorTexture: sampler2D<f32>,
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[set(0), binding(1)] colorTexture: sampler2D<f32>,
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}
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struct FragIn
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@@ -41,19 +41,14 @@ struct ViewerData
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[set(0)]
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external
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{
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[binding(0)] viewerData: uniform<ViewerData>
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[binding(0)] viewerData: uniform<ViewerData>,
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[binding(1)] colorTexture: sampler2D<f32>,
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[binding(2)] normalTexture: sampler2D<f32>,
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[binding(3)] positionTexture: sampler2D<f32>,
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}
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[set(1)]
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external
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{
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[binding(0)] colorTexture: sampler2D<f32>,
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[binding(1)] normalTexture: sampler2D<f32>,
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[binding(2)] positionTexture: sampler2D<f32>,
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}
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[set(2)]
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external
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{
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[binding(0)] lightParameters: uniform<SpotLight>,
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}
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@@ -14,7 +14,8 @@ struct ViewerData
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external
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{
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[set(1), binding(0)] skybox: samplerCube<f32>
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[binding(0)] viewerData: uniform<ViewerData>,
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[binding(1)] skybox: samplerCube<f32>
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}
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struct VertOut
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@@ -40,11 +41,6 @@ fn main(input: VertOut) -> FragOut
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return output;
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}
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external
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{
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[set(0), binding(0)] viewerData: uniform<ViewerData>
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}
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struct VertIn
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{
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[location(0)] position: vec3<f32>
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