Fix DeferredShading demo
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@@ -15,8 +15,8 @@ struct ViewerData
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external
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{
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[set(0), binding(0)] viewerData: uniform<ViewerData>,
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[set(1), binding(0)] colorTexture: sampler2D<f32>,
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[set(1), binding(1)] bloomTexture: sampler2D<f32>,
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[set(0), binding(1)] colorTexture: sampler2D<f32>,
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[set(0), binding(2)] bloomTexture: sampler2D<f32>,
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}
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struct FragIn
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