From a18dbf6bc48746d077d4ee305b17d0e32137526f Mon Sep 17 00:00:00 2001 From: larnin Date: Wed, 13 Feb 2019 01:02:57 +0100 Subject: [PATCH] Fix empty tilemap (#198) * Fix empty tilemap * Yay --- src/Nazara/Graphics/TileMap.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/Nazara/Graphics/TileMap.cpp b/src/Nazara/Graphics/TileMap.cpp index eb1831bcf..4ff59ec7b 100644 --- a/src/Nazara/Graphics/TileMap.cpp +++ b/src/Nazara/Graphics/TileMap.cpp @@ -31,6 +31,9 @@ namespace Nz std::size_t spriteCount = 0; for (const Layer& layer : m_layers) { + if (layer.tiles.empty()) + continue; + renderQueue->AddSprites(instanceData.renderOrder, GetMaterial(matCount++), &vertices[4 * spriteCount], layer.tiles.size(), scissorRect); spriteCount += layer.tiles.size();