Update changelog
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@ -149,6 +149,8 @@ Nazara Engine:
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- ⚠️ AbstractSocket::OnStateChange has been replaced by OnStateChanged, which is now called after state has been changed (with oldState and newState as parameters).
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- ⚠️ AbstractSocket::OnStateChange has been replaced by OnStateChanged, which is now called after state has been changed (with oldState and newState as parameters).
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- ⚠️ TcpClient::WaitForconnected now returns the new socket state.
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- ⚠️ TcpClient::WaitForconnected now returns the new socket state.
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- Added TcpClient::PollForConnected
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- Added TcpClient::PollForConnected
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- ⚠️ Use of the new Angle class instead of floating point angle
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- It is now possible to set elasticity/friction/surface bodies of 2D colliders and change it at runtime on RigidBody2D
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Nazara Development Kit:
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Nazara Development Kit:
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- Added ImageWidget (#139)
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- Added ImageWidget (#139)
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@ -216,6 +218,7 @@ Nazara Development Kit:
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- RenderSystem now resolve skinning before render
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- RenderSystem now resolve skinning before render
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- EntityOwner constructor taking a Entity* is no longer explicit
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- EntityOwner constructor taking a Entity* is no longer explicit
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- PhysicsComponent2D now allows massless bodies (zero mass)
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- PhysicsComponent2D now allows massless bodies (zero mass)
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- ⚠️ Use of the new Angle class instead of floating point angle
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# 0.4:
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# 0.4:
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