Network/TcpClient: Add Connect overload resolving hostname
Former-commit-id: 5c667a14c591e4e9cb898a8d4c83fedf161179fd
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@@ -46,6 +46,7 @@ namespace Nz
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SocketError_NetworkError, //< The network system has failed (maybe network is down)
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SocketError_NotInitialized, //< Nazara network has not been initialized
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SocketError_NotSupported, //< The operation is not supported (e.g. creating a bluetooth socket on a system without any bluetooth adaptater)
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SocketError_ResolveError, //< The hostname couldn't be resolved (more information in ResolveError code)
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SocketError_ResourceError, //< The operating system lacks the resources to proceed (e.g. memory/socket descriptor)
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SocketError_UnreachableHost, //< The host is not reachable
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SocketError_TimedOut, //< The operation timed out
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@@ -60,6 +61,7 @@ namespace Nz
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SocketState_Connecting, //< The socket is currently connecting
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SocketState_Connected, //< The socket is currently connected
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SocketState_NotConnected, //< The socket is not connected (or has been disconnected)
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SocketState_Resolving, //< The socket is currently resolving a hostname
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SocketState_Max = SocketState_NotConnected
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};
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@@ -29,8 +29,8 @@ namespace Nz
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inline IpAddress(const IPv6& ip, UInt16 port = 0);
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inline IpAddress(const UInt8& a, const UInt8& b, const UInt8& c, const UInt8& d, UInt16 port = 0);
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inline IpAddress(const UInt16& a, const UInt16& b, const UInt16& c, const UInt16& d, const UInt16& e, const UInt16& f, const UInt16& g, const UInt16& h, UInt16 port = 0);
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inline IpAddress(const char* address);
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inline IpAddress(const String& address);
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inline explicit IpAddress(const char* address);
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inline explicit IpAddress(const String& address);
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IpAddress(const IpAddress&) = default;
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IpAddress(IpAddress&&) = default;
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~IpAddress() = default;
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@@ -24,6 +24,7 @@ namespace Nz
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~TcpClient() = default;
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SocketState Connect(const IpAddress& remoteAddress);
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SocketState Connect(const String& hostName, NetProtocol protocol = NetProtocol_Any, const String& service = "http", ResolveError* error = nullptr);
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inline void Disconnect();
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void EnableLowDelay(bool lowDelay);
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