Network/TcpClient: Add Connect overload resolving hostname

Former-commit-id: 5c667a14c591e4e9cb898a8d4c83fedf161179fd
This commit is contained in:
Lynix
2015-11-10 14:45:59 +01:00
parent 3b9c736c16
commit a26c979d84
4 changed files with 33 additions and 2 deletions

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@@ -46,6 +46,7 @@ namespace Nz
SocketError_NetworkError, //< The network system has failed (maybe network is down)
SocketError_NotInitialized, //< Nazara network has not been initialized
SocketError_NotSupported, //< The operation is not supported (e.g. creating a bluetooth socket on a system without any bluetooth adaptater)
SocketError_ResolveError, //< The hostname couldn't be resolved (more information in ResolveError code)
SocketError_ResourceError, //< The operating system lacks the resources to proceed (e.g. memory/socket descriptor)
SocketError_UnreachableHost, //< The host is not reachable
SocketError_TimedOut, //< The operation timed out
@@ -60,6 +61,7 @@ namespace Nz
SocketState_Connecting, //< The socket is currently connecting
SocketState_Connected, //< The socket is currently connected
SocketState_NotConnected, //< The socket is not connected (or has been disconnected)
SocketState_Resolving, //< The socket is currently resolving a hostname
SocketState_Max = SocketState_NotConnected
};

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@@ -29,8 +29,8 @@ namespace Nz
inline IpAddress(const IPv6& ip, UInt16 port = 0);
inline IpAddress(const UInt8& a, const UInt8& b, const UInt8& c, const UInt8& d, UInt16 port = 0);
inline IpAddress(const UInt16& a, const UInt16& b, const UInt16& c, const UInt16& d, const UInt16& e, const UInt16& f, const UInt16& g, const UInt16& h, UInt16 port = 0);
inline IpAddress(const char* address);
inline IpAddress(const String& address);
inline explicit IpAddress(const char* address);
inline explicit IpAddress(const String& address);
IpAddress(const IpAddress&) = default;
IpAddress(IpAddress&&) = default;
~IpAddress() = default;

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@@ -24,6 +24,7 @@ namespace Nz
~TcpClient() = default;
SocketState Connect(const IpAddress& remoteAddress);
SocketState Connect(const String& hostName, NetProtocol protocol = NetProtocol_Any, const String& service = "http", ResolveError* error = nullptr);
inline void Disconnect();
void EnableLowDelay(bool lowDelay);