Graphics: Add DepthMaterial
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38
include/Nazara/Graphics/DepthMaterial.hpp
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38
include/Nazara/Graphics/DepthMaterial.hpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_DEPTH_MATERIAL_HPP
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#define NAZARA_DEPTH_MATERIAL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/BasicMaterial.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API DepthMaterial : public BasicMaterial
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{
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friend class MaterialPipeline;
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public:
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using BasicMaterial::BasicMaterial;
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~DepthMaterial() = default;
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static inline const std::shared_ptr<MaterialSettings>& GetSettings();
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protected:
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static std::vector<std::shared_ptr<UberShader>> BuildShaders();
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private:
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static bool Initialize();
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static void Uninitialize();
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static std::shared_ptr<MaterialSettings> s_materialSettings;
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};
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}
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#include <Nazara/Graphics/DepthMaterial.inl>
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#endif
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