Graphics: Add DepthMaterial

This commit is contained in:
Jérôme Leclercq
2021-08-10 10:36:16 +02:00
parent 7aafcfaae9
commit a2a0e6bd54
11 changed files with 213 additions and 73 deletions

View File

@@ -165,6 +165,32 @@ namespace Nz
return InvalidIndex;
}
inline void MaterialSettings::BuildOption(std::vector<Option>& options, const std::vector<std::shared_ptr<UberShader>>& uberShaders, std::string optionName, const std::string& shaderOptionName)
{
std::array<UInt64, ShaderStageTypeCount> shaderOptions;
shaderOptions.fill(0);
for (std::size_t i = 0; i < ShaderStageTypeCount; ++i)
{
for (const auto& uberShader : uberShaders)
{
if (uberShader->GetSupportedStages() & static_cast<ShaderStageType>(i))
{
assert(shaderOptions[i] == 0);
shaderOptions[i] |= uberShader->GetOptionFlagByName(shaderOptionName);
}
}
}
if (std::any_of(shaderOptions.begin(), shaderOptions.end(), [&](UInt64 flags) { return flags != 0; }))
{
options.push_back({
std::move(optionName),
shaderOptions
});
}
}
}
#include <Nazara/Graphics/DebugOff.hpp>