Graphics: Add DepthMaterial

This commit is contained in:
Jérôme Leclercq
2021-08-10 10:36:16 +02:00
parent 7aafcfaae9
commit a2a0e6bd54
11 changed files with 213 additions and 73 deletions

View File

@@ -6,6 +6,7 @@
#include <Nazara/Core/File.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/DepthMaterial.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/PhongLightingMaterial.hpp>
@@ -78,6 +79,7 @@ namespace Nz
bool MaterialPipeline::Initialize()
{
BasicMaterial::Initialize();
DepthMaterial::Initialize();
PhongLightingMaterial::Initialize();
return true;
@@ -87,6 +89,7 @@ namespace Nz
{
s_pipelineCache.clear();
PhongLightingMaterial::Uninitialize();
DepthMaterial::Uninitialize();
BasicMaterial::Uninitialize();
}