From a2c0963fe4fbd3acb0273d4b2c29a2445d1edfed Mon Sep 17 00:00:00 2001 From: Gawaboumga Date: Mon, 30 May 2016 14:27:31 +0200 Subject: [PATCH] Default behaviour without precision on name Former-commit-id: 984e99a8ce5380eb54aa48e206a62186a08cce23 --- src/Nazara/Graphics/Formats/MeshLoader.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/Nazara/Graphics/Formats/MeshLoader.cpp b/src/Nazara/Graphics/Formats/MeshLoader.cpp index ffd2b423e..6769072bb 100644 --- a/src/Nazara/Graphics/Formats/MeshLoader.cpp +++ b/src/Nazara/Graphics/Formats/MeshLoader.cpp @@ -27,6 +27,12 @@ namespace Nz String filePath; if (matData.GetStringParameter(MaterialData::FilePath, &filePath)) { + if (!File::Exists(filePath)) + { + NazaraWarning("Shader name does not refer to an existing file, \".tga\" is used by default"); + filePath += ".tga"; + } + MaterialRef material = Material::New(); if (material->LoadFromFile(filePath, parameters.material)) model->SetMaterial(i, std::move(material));