Replace useless reinterpret_cast by static_cast

Former-commit-id: f61d644d968d4fe9523a5cd122e11525a9c2765d
This commit is contained in:
Lynix
2016-04-07 04:20:18 +02:00
parent 9efed23cbc
commit a31a969409
17 changed files with 42 additions and 42 deletions

View File

@@ -272,7 +272,7 @@ namespace Nz
{
// On ouvre le buffer en écriture
BufferMapper<VertexBuffer> vertexMapper(m_spriteBuffer, BufferAccess_DiscardAndWrite);
VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<VertexStruct_XYZ_Color_UV*>(vertexMapper.GetPointer());
VertexStruct_XYZ_Color_UV* vertices = static_cast<VertexStruct_XYZ_Color_UV*>(vertexMapper.GetPointer());
unsigned int spriteCount = 0;
unsigned int maxSpriteCount = std::min(s_maxQuads, m_spriteBuffer.GetVertexCount()/4);
@@ -411,7 +411,7 @@ namespace Nz
billboardCount -= renderedBillboardCount;
BufferMapper<VertexBuffer> vertexMapper(m_billboardPointBuffer, BufferAccess_DiscardAndWrite, 0, renderedBillboardCount*4);
BillboardPoint* vertices = reinterpret_cast<BillboardPoint*>(vertexMapper.GetPointer());
BillboardPoint* vertices = static_cast<BillboardPoint*>(vertexMapper.GetPointer());
for (unsigned int i = 0; i < renderedBillboardCount; ++i)
{