Replace useless reinterpret_cast by static_cast

Former-commit-id: f61d644d968d4fe9523a5cd122e11525a9c2765d
This commit is contained in:
Lynix
2016-04-07 04:20:18 +02:00
parent 9efed23cbc
commit a31a969409
17 changed files with 42 additions and 42 deletions

View File

@@ -67,7 +67,7 @@ namespace Nz
}
BufferMapper<VertexBuffer> mapper(s_vertexBuffer, BufferAccess_DiscardAndWrite, 0, 24);
VertexStruct_XYZ* vertex = reinterpret_cast<VertexStruct_XYZ*>(mapper.GetPointer());
VertexStruct_XYZ* vertex = static_cast<VertexStruct_XYZ*>(mapper.GetPointer());
Vector3f max, min;
max = box.GetMaximum();
@@ -158,7 +158,7 @@ namespace Nz
}
BufferMapper<VertexBuffer> mapper(s_vertexBuffer, BufferAccess_DiscardAndWrite, 0, 24);
VertexStruct_XYZ* vertex = reinterpret_cast<VertexStruct_XYZ*>(mapper.GetPointer());
VertexStruct_XYZ* vertex = static_cast<VertexStruct_XYZ*>(mapper.GetPointer());
vertex->position.Set(frustum.GetCorner(BoxCorner_NearLeftBottom));
vertex++;
@@ -240,7 +240,7 @@ namespace Nz
}
BufferMapper<VertexBuffer> mapper(s_vertexBuffer, BufferAccess_DiscardAndWrite, 0, 24);
VertexStruct_XYZ* vertex = reinterpret_cast<VertexStruct_XYZ*>(mapper.GetPointer());
VertexStruct_XYZ* vertex = static_cast<VertexStruct_XYZ*>(mapper.GetPointer());
vertex->position.Set(orientedBox.GetCorner(BoxCorner_NearLeftBottom));
vertex++;
@@ -329,7 +329,7 @@ namespace Nz
}
BufferMapper<VertexBuffer> mapper(s_vertexBuffer, BufferAccess_DiscardAndWrite, 0, jointCount*2);
VertexStruct_XYZ* vertex = reinterpret_cast<VertexStruct_XYZ*>(mapper.GetPointer());
VertexStruct_XYZ* vertex = static_cast<VertexStruct_XYZ*>(mapper.GetPointer());
unsigned int vertexCount = 0;
for (unsigned int i = 0; i < jointCount; ++i)
@@ -407,8 +407,8 @@ namespace Nz
BufferMapper<VertexBuffer> inputMapper(subMesh->GetVertexBuffer(), BufferAccess_ReadOnly);
BufferMapper<VertexBuffer> outputMapper(s_vertexBuffer, BufferAccess_DiscardAndWrite, 0, vertexCount);
MeshVertex* inputVertex = reinterpret_cast<MeshVertex*>(inputMapper.GetPointer());
VertexStruct_XYZ* outputVertex = reinterpret_cast<VertexStruct_XYZ*>(outputMapper.GetPointer());
MeshVertex* inputVertex = static_cast<MeshVertex*>(inputMapper.GetPointer());
VertexStruct_XYZ* outputVertex = static_cast<VertexStruct_XYZ*>(outputMapper.GetPointer());
for (unsigned int i = 0; i < normalCount; ++i)
{
@@ -449,7 +449,7 @@ namespace Nz
transformMatrix.SetTranslation(origin);
BufferMapper<VertexBuffer> mapper(s_vertexBuffer, BufferAccess_DiscardAndWrite, 0, 16);
VertexStruct_XYZ* vertex = reinterpret_cast<VertexStruct_XYZ*>(mapper.GetPointer());
VertexStruct_XYZ* vertex = static_cast<VertexStruct_XYZ*>(mapper.GetPointer());
// On calcule le reste des points
Vector3f base(Vector3f::Forward()*length);
@@ -575,8 +575,8 @@ namespace Nz
BufferMapper<VertexBuffer> inputMapper(subMesh->GetVertexBuffer(), BufferAccess_ReadOnly);
BufferMapper<VertexBuffer> outputMapper(s_vertexBuffer, BufferAccess_DiscardAndWrite, 0, vertexCount);
MeshVertex* inputVertex = reinterpret_cast<MeshVertex*>(inputMapper.GetPointer());
VertexStruct_XYZ* outputVertex = reinterpret_cast<VertexStruct_XYZ*>(outputMapper.GetPointer());
MeshVertex* inputVertex = static_cast<MeshVertex*>(inputMapper.GetPointer());
VertexStruct_XYZ* outputVertex = static_cast<VertexStruct_XYZ*>(outputMapper.GetPointer());
for (unsigned int i = 0; i < normalCount; ++i)
{
@@ -622,8 +622,8 @@ namespace Nz
BufferMapper<VertexBuffer> inputMapper(subMesh->GetVertexBuffer(), BufferAccess_ReadOnly);
BufferMapper<VertexBuffer> outputMapper(s_vertexBuffer, BufferAccess_DiscardAndWrite, 0, vertexCount);
MeshVertex* inputVertex = reinterpret_cast<MeshVertex*>(inputMapper.GetPointer());
VertexStruct_XYZ* outputVertex = reinterpret_cast<VertexStruct_XYZ*>(outputMapper.GetPointer());
MeshVertex* inputVertex = static_cast<MeshVertex*>(inputMapper.GetPointer());
VertexStruct_XYZ* outputVertex = static_cast<VertexStruct_XYZ*>(outputMapper.GetPointer());
for (unsigned int i = 0; i < tangentCount; ++i)
{

View File

@@ -19,7 +19,7 @@ namespace Nz
Context::EnsureContext();
m_id = 0;
glGenQueries(1, reinterpret_cast<GLuint*>(&m_id));
glGenQueries(1, static_cast<GLuint*>(&m_id));
#ifdef NAZARA_DEBUG
if (!m_id)