Replace useless reinterpret_cast by static_cast
Former-commit-id: f61d644d968d4fe9523a5cd122e11525a9c2765d
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@@ -249,7 +249,7 @@ namespace Nz
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage);
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BufferMapper<VertexBuffer> vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
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MeshVertex* vertex = reinterpret_cast<MeshVertex*>(vertexMapper.GetPointer());
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MeshVertex* vertex = static_cast<MeshVertex*>(vertexMapper.GetPointer());
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for (const MD5MeshParser::Vertex& md5Vertex : md5Mesh.vertices)
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{
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// Skinning MD5 (Formule d'Id Tech)
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