Replace useless reinterpret_cast by static_cast

Former-commit-id: f61d644d968d4fe9523a5cd122e11525a9c2765d
This commit is contained in:
Lynix
2016-04-07 04:20:18 +02:00
parent 9efed23cbc
commit a31a969409
17 changed files with 42 additions and 42 deletions

View File

@@ -249,7 +249,7 @@ namespace Nz
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage);
BufferMapper<VertexBuffer> vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
MeshVertex* vertex = reinterpret_cast<MeshVertex*>(vertexMapper.GetPointer());
MeshVertex* vertex = static_cast<MeshVertex*>(vertexMapper.GetPointer());
for (const MD5MeshParser::Vertex& md5Vertex : md5Mesh.vertices)
{
// Skinning MD5 (Formule d'Id Tech)