Modified SceneNode::FrustumCull
Now provides an implementation which will test the bounding volume against the frustum (Basic frustum culling) Is now const Disabled face culling on sprites Former-commit-id: 5cb7a94b38ef8b0ffa5a78f16f5ef65a59ab375d
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@@ -53,7 +53,7 @@ class NAZARA_API NzLight : public NzSceneNode
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static void Disable(const NzShader* program, const NzLightUniforms& uniforms, int offset = 0);
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private:
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bool FrustumCull(const NzFrustumf& frustum) override;
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bool FrustumCull(const NzFrustumf& frustum) const override;
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void InvalidateNode() override;
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void Register() override;
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void Unregister() override;
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@@ -86,7 +86,6 @@ class NAZARA_API NzModel : public NzSceneNode
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NzModel& operator=(NzModel&& node);
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protected:
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bool FrustumCull(const NzFrustumf& frustum) override;
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void InvalidateNode() override;
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virtual void UpdateBoundingVolume() const;
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@@ -40,9 +40,9 @@ class NAZARA_API NzSceneNode : public NzNode
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NzSceneNode& operator=(NzSceneNode&& sceneNode);
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protected:
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virtual bool FrustumCull(const NzFrustumf& frustum) const;
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virtual void OnParenting(const NzNode* parent) override;
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virtual void OnVisibilityChange(bool visibility);
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virtual bool FrustumCull(const NzFrustumf& frustum) = 0;
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void RecursiveSetScene(NzScene* scene, NzNode* node);
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virtual void Register();
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void SetScene(NzScene* scene);
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@@ -26,7 +26,6 @@ class NAZARA_API NzSceneRoot : public NzSceneNode
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NzSceneRoot(NzScene* scene);
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virtual ~NzSceneRoot();
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bool FrustumCull(const NzFrustumf& frustum) override;
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void Register();
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void Unregister();
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};
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@@ -37,7 +37,6 @@ class NAZARA_API NzSprite : public NzSceneNode
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void SetTextureRect(const NzRectui& rect);
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private:
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bool FrustumCull(const NzFrustumf& frustum) override;
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void InvalidateNode() override;
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void Register() override;
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void Unregister() override;
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