Modified SceneNode::FrustumCull
Now provides an implementation which will test the bounding volume against the frustum (Basic frustum culling) Is now const Disabled face culling on sprites Former-commit-id: 5cb7a94b38ef8b0ffa5a78f16f5ef65a59ab375d
This commit is contained in:
@@ -53,7 +53,7 @@ class NAZARA_API NzLight : public NzSceneNode
|
||||
static void Disable(const NzShader* program, const NzLightUniforms& uniforms, int offset = 0);
|
||||
|
||||
private:
|
||||
bool FrustumCull(const NzFrustumf& frustum) override;
|
||||
bool FrustumCull(const NzFrustumf& frustum) const override;
|
||||
void InvalidateNode() override;
|
||||
void Register() override;
|
||||
void Unregister() override;
|
||||
|
||||
Reference in New Issue
Block a user