Deferred Shading update

-Deferred Shading now use a dynamics pass system
-Forward Shading is now capable of rendering more than three lights
(Multipass)


Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
This commit is contained in:
Lynix
2013-12-28 10:22:03 +01:00
parent 6568cc7995
commit a332579c80
31 changed files with 2431 additions and 1354 deletions

View File

@@ -22,8 +22,8 @@ class NAZARA_API NzAbstractRenderTechnique : NzNonCopyable
NzAbstractRenderTechnique();
virtual ~NzAbstractRenderTechnique();
virtual void Clear(const NzScene* scene) = 0;
virtual bool Draw(const NzScene* scene) = 0;
virtual void Clear(const NzScene* scene) const = 0;
virtual bool Draw(const NzScene* scene) const = 0;
virtual void EnableInstancing(bool instancing);