Deferred Shading update
-Deferred Shading now use a dynamics pass system -Forward Shading is now capable of rendering more than three lights (Multipass) Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
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@@ -22,8 +22,8 @@ class NAZARA_API NzAbstractRenderTechnique : NzNonCopyable
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NzAbstractRenderTechnique();
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virtual ~NzAbstractRenderTechnique();
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virtual void Clear(const NzScene* scene) = 0;
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virtual bool Draw(const NzScene* scene) = 0;
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virtual void Clear(const NzScene* scene) const = 0;
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virtual bool Draw(const NzScene* scene) const = 0;
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virtual void EnableInstancing(bool instancing);
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