Deferred Shading update
-Deferred Shading now use a dynamics pass system -Forward Shading is now capable of rendering more than three lights (Multipass) Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
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@@ -26,6 +26,21 @@ enum nzLightType
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nzLightType_Max = nzLightType_Spot
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};
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enum nzRenderPassType
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{
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nzRenderPassType_AA,
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nzRenderPassType_Bloom,
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nzRenderPassType_DOF,
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nzRenderPassType_Final,
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nzRenderPassType_Fog,
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nzRenderPassType_Forward,
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nzRenderPassType_Lighting,
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nzRenderPassType_Geometry,
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nzRenderPassType_SSAO,
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nzRenderPassType_Max = nzRenderPassType_SSAO
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};
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enum nzRenderTechniqueType
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{
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nzRenderTechniqueType_AdvancedForward, // NzAdvancedForwardRenderTechnique
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