Deferred Shading update

-Deferred Shading now use a dynamics pass system
-Forward Shading is now capable of rendering more than three lights
(Multipass)


Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
This commit is contained in:
Lynix
2013-12-28 10:22:03 +01:00
parent 6568cc7995
commit a332579c80
31 changed files with 2431 additions and 1354 deletions

View File

@@ -1,4 +1,4 @@
// This file was automatically generated on 20 Dec 2013 at 20:02:16
// This file was automatically generated on 27 Dec 2013 at 22:07:53
/*
Nazara Engine - Graphics module
@@ -37,6 +37,8 @@
#include <Nazara/Graphics/ColorBackground.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/DeferredBloomPass.hpp>
#include <Nazara/Graphics/DeferredDOFPass.hpp>
#include <Nazara/Graphics/DeferredFinalPass.hpp>
#include <Nazara/Graphics/DeferredFogPass.hpp>
#include <Nazara/Graphics/DeferredForwardPass.hpp>
#include <Nazara/Graphics/DeferredFXAAPass.hpp>