Deferred Shading update
-Deferred Shading now use a dynamics pass system -Forward Shading is now capable of rendering more than three lights (Multipass) Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
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@@ -1,4 +1,4 @@
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// This file was automatically generated on 20 Dec 2013 at 20:02:16
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// This file was automatically generated on 27 Dec 2013 at 22:07:53
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/*
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Nazara Engine - Graphics module
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@@ -37,6 +37,8 @@
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#include <Nazara/Graphics/ColorBackground.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DeferredBloomPass.hpp>
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#include <Nazara/Graphics/DeferredDOFPass.hpp>
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#include <Nazara/Graphics/DeferredFinalPass.hpp>
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#include <Nazara/Graphics/DeferredFogPass.hpp>
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#include <Nazara/Graphics/DeferredForwardPass.hpp>
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#include <Nazara/Graphics/DeferredFXAAPass.hpp>
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