Deferred Shading update
-Deferred Shading now use a dynamics pass system -Forward Shading is now capable of rendering more than three lights (Multipass) Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
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45
src/Nazara/Graphics/DeferredForwardPass.cpp
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45
src/Nazara/Graphics/DeferredForwardPass.cpp
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/DeferredForwardPass.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
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#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
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#include <Nazara/Graphics/Scene.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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NzDeferredForwardPass::NzDeferredForwardPass() = default;
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NzDeferredForwardPass::~NzDeferredForwardPass() = default;
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void NzDeferredForwardPass::Initialize(NzDeferredRenderTechnique* technique)
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{
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NzDeferredRenderPass::Initialize(technique);
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m_forwardTechnique = technique->GetForwardTechnique();
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}
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bool NzDeferredForwardPass::Process(const NzScene* scene, unsigned int workTexture, unsigned sceneTexture) const
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{
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NazaraUnused(workTexture);
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m_workRTT->SetColorTarget(sceneTexture);
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NzRenderer::SetTarget(m_workRTT);
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NzRenderer::SetViewport(NzRecti(0, 0, m_dimensions.x, m_dimensions.y));
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NzAbstractBackground* background = scene->GetBackground();
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if (background)
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background->Draw(scene);
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NzAbstractViewer* viewer = scene->GetViewer();
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NzRenderer::SetMatrix(nzMatrixType_Projection, viewer->GetProjectionMatrix());
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NzRenderer::SetMatrix(nzMatrixType_View, viewer->GetViewMatrix());
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m_forwardTechnique->Draw(scene);
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return false;
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}
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