Fixed RenderTexture
Former-commit-id: b67e9e5f49eb6339cf01cb4fa147ad9ed989d873
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ea2cc97169
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@ -245,7 +245,7 @@ bool NzRenderTexture::AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 i
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m_impl->attachements.resize(minSize);
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Attachment& attachment = m_impl->attachements[minSize-1];
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attachment.isBuffer = true;
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attachment.isBuffer = false;
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attachment.isUsed = true;
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attachment.texture = texture;
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@ -334,7 +334,7 @@ void NzRenderTexture::Destroy()
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m_impl->context->RemoveResourceListener(this);
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for (Attachment& attachment : m_impl->attachements)
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for (const Attachment& attachment : m_impl->attachements)
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{
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if (attachment.isUsed)
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{
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@ -342,8 +342,8 @@ void NzRenderTexture::Destroy()
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glDeleteRenderbuffers(1, &attachment.buffer);
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else
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{
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attachment.texture->RemoveResourceListener(this);
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attachment.texture->SetRenderTexture(nullptr);
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attachment.texture->RemoveResourceListener(this);
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}
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}
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}
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@ -644,6 +644,7 @@ void NzRenderTexture::OnResourceDestroy(const NzResource* resource, int index)
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else
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{
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// Sinon, c'est une texture
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resource->RemoveResourceListener(this);
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// La ressource n'est plus, du coup nous mettons à jour
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Attachment& attachement = m_impl->attachements[index];
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@ -652,6 +653,4 @@ void NzRenderTexture::OnResourceDestroy(const NzResource* resource, int index)
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m_impl->checked = false;
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m_impl->drawBuffersUpdated = false;
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}
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resource->RemoveResourceListener(this);
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}
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