Graphics: Remove deprecated scene interface
Former-commit-id: 6b5d3c22827912d664c4f8c9c4051c824180bb51
This commit is contained in:
@@ -33,7 +33,6 @@
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Graphics/ColorBackground.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DeferredBloomPass.hpp>
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@@ -65,15 +64,11 @@
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#include <Nazara/Graphics/ParticleStruct.hpp>
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#include <Nazara/Graphics/ParticleSystem.hpp>
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#include <Nazara/Graphics/RenderTechniques.hpp>
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#include <Nazara/Graphics/Scene.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Graphics/SceneRoot.hpp>
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#include <Nazara/Graphics/SkeletalModel.hpp>
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#include <Nazara/Graphics/SkinningManager.hpp>
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#include <Nazara/Graphics/SkyboxBackground.hpp>
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#include <Nazara/Graphics/Sprite.hpp>
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#include <Nazara/Graphics/TextSprite.hpp>
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#include <Nazara/Graphics/TextureBackground.hpp>
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#include <Nazara/Graphics/View.hpp>
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#endif // NAZARA_GLOBAL_GRAPHICS_HPP
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@@ -1,85 +0,0 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CAMERA_HPP
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#define NAZARA_CAMERA_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Utility/Node.hpp>
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class NAZARA_GRAPHICS_API NzCamera : public NzAbstractViewer, public NzNode
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{
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public:
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NzCamera();
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~NzCamera() = default;
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void EnsureFrustumUpdate() const;
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void EnsureProjectionMatrixUpdate() const;
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void EnsureViewMatrixUpdate() const;
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void EnsureViewportUpdate() const;
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float GetAspectRatio() const;
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NzVector3f GetEyePosition() const;
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NzVector3f GetForward() const;
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float GetFOV() const;
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const NzFrustumf& GetFrustum() const;
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NzVector3f GetGlobalForward() const;
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NzVector3f GetGlobalRight() const;
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NzVector3f GetGlobalUp() const;
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const NzMatrix4f& GetProjectionMatrix() const;
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const NzRenderTarget* GetTarget() const;
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const NzRectf& GetTargetRegion() const;
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const NzMatrix4f& GetViewMatrix() const;
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const NzRecti& GetViewport() const;
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float GetZFar() const;
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float GetZNear() const;
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void SetFOV(float fov);
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void SetTarget(const NzRenderTarget* renderTarget);
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void SetTarget(const NzRenderTarget& renderTarget);
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void SetTargetRegion(const NzRectf& region);
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void SetViewport(const NzRecti& viewport);
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void SetZFar(float zFar);
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void SetZNear(float zNear);
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private:
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void ApplyView() const override;
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void InvalidateNode() override;
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void OnRenderTargetRelease(const NzRenderTarget* renderTarget);
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void OnRenderTargetSizeChange(const NzRenderTarget* renderTarget);
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void UpdateFrustum() const;
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void UpdateProjectionMatrix() const;
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void UpdateViewMatrix() const;
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void UpdateViewport() const;
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NazaraSlot(NzRenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
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NazaraSlot(NzRenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
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mutable NzFrustumf m_frustum;
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mutable NzMatrix4f m_projectionMatrix;
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mutable NzMatrix4f m_viewMatrix;
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NzRectf m_targetRegion;
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mutable NzRecti m_viewport;
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const NzRenderTarget* m_target;
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mutable bool m_frustumUpdated;
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mutable bool m_projectionMatrixUpdated;
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mutable bool m_viewMatrixUpdated;
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mutable bool m_viewportUpdated;
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mutable float m_aspectRatio;
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float m_fov;
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float m_zFar;
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float m_zNear;
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};
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#endif // NAZARA_CAMERA_HPP
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@@ -1,117 +0,0 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SCENE_HPP
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#define NAZARA_SCENE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Core/Updatable.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
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#include <Nazara/Graphics/SceneRoot.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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class NzAbstractRenderQueue;
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class NzAbstractViewer;
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class NzNode;
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class NzSceneNode;
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class NAZARA_GRAPHICS_API NzScene
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{
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friend NzSceneNode;
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public:
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NzScene();
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~NzScene() = default;
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void AddToVisibilityList(NzUpdatable* object);
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template<typename T, typename... Args> T* CreateNode(Args&&... args);
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template<typename T, typename... Args> T* CreateNode(const NzString& name, Args&&... args);
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template<typename T, typename... Args> T* CreateNode(const NzString& name, const NzString& templateNodeName);
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void Clear();
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void Cull();
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void Draw();
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void EnableBackground(bool enable);
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NzSceneNode* FindNode(const NzString& name);
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const NzSceneNode* FindNode(const NzString& name) const;
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template<typename T> T* FindNodeAs(const NzString& name);
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template<typename T> const T* FindNodeAs(const NzString& name) const;
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NzColor GetAmbientColor() const;
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NzAbstractBackground* GetBackground() const;
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NzVector3f GetBackward() const;
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NzVector3f GetDown() const;
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NzVector3f GetForward() const;
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NzVector3f GetLeft() const;
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NzAbstractRenderTechnique* GetRenderTechnique() const;
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NzVector3f GetRight() const;
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NzSceneNode& GetRoot();
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const NzSceneNode& GetRoot() const;
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NzAbstractViewer* GetViewer() const;
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NzVector3f GetUp() const;
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float GetUpdateTime() const;
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unsigned int GetUpdatePerSecond() const;
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bool IsBackgroundEnabled() const;
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void RegisterForUpdate(NzUpdatable* object);
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void RemoveNode(NzSceneNode* node);
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void RemoveNode(const NzString& name);
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void RenderFrame();
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void SetAmbientColor(const NzColor& color);
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void SetBackground(NzAbstractBackground* background);
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void SetRenderTechnique(NzAbstractRenderTechnique* renderTechnique);
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void SetViewer(NzAbstractViewer* viewer);
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void SetViewer(NzAbstractViewer& viewer);
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void SetUpdatePerSecond(unsigned int updatePerSecond);
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void UnregisterForUpdate(NzUpdatable* object);
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void Update();
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void UpdateVisible();
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operator const NzSceneNode&() const;
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private:
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bool ChangeNodeName(NzSceneNode* node, const NzString& newName);
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bool RegisterSceneNode(const NzString& name, NzSceneNode* node);
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void RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node);
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mutable std::unique_ptr<NzAbstractBackground> m_background;
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mutable std::unique_ptr<NzAbstractRenderTechnique> m_renderTechnique;
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std::unordered_map<NzString, NzSceneNode*> m_nodeMap;
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std::vector<std::unique_ptr<NzSceneNode>> m_nodes;
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std::vector<NzUpdatable*> m_updateList;
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std::vector<NzUpdatable*> m_visibleUpdateList;
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NzClock m_updateClock;
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NzColor m_ambientColor;
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NzSceneRoot m_root;
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NzAbstractViewer* m_viewer;
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bool m_backgroundEnabled;
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bool m_update;
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float m_frameTime;
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float m_updateTime;
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mutable int m_renderTechniqueRanking;
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unsigned int m_updatePerSecond;
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};
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#include <Nazara/Graphics/Scene.inl>
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#endif // NAZARA_SCENE_HPP
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@@ -1,139 +0,0 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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///TODO: Déplacer vers SceneNode et exposer
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// Pour être sûr que ce code soit à jour
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static_assert(nzSceneNodeType_Max == 6, "Please update the code below");
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class NzLight;
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class NzModel;
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class NzParticleEmitter;
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class NzSceneRoot;
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class NzSprite;
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class NzTextSprite;
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template<typename T>
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constexpr nzSceneNodeType NzImplGetType()
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{
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return nzSceneNodeType_User;
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}
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template<>
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inline constexpr nzSceneNodeType NzImplGetType<NzLight>()
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{
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return nzSceneNodeType_Light;
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}
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template<>
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inline constexpr nzSceneNodeType NzImplGetType<NzModel>()
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{
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return nzSceneNodeType_Model;
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}
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template<>
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inline constexpr nzSceneNodeType NzImplGetType<NzParticleEmitter>()
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{
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return nzSceneNodeType_ParticleEmitter;
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}
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template<>
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inline constexpr nzSceneNodeType NzImplGetType<NzSceneRoot>()
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{
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return nzSceneNodeType_Root;
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}
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template<>
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inline constexpr nzSceneNodeType NzImplGetType<NzSprite>()
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{
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return nzSceneNodeType_Sprite;
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}
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template<>
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inline constexpr nzSceneNodeType NzImplGetType<NzTextSprite>()
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{
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return nzSceneNodeType_TextSprite;
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}
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template<typename T, typename... Args>
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T* NzScene::CreateNode(Args&&... args)
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{
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std::unique_ptr<T> node(new T(std::forward<Args>(args)...));
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if (!RegisterSceneNode(NzString(), node.get()))
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return nullptr;
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return node.release();
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}
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template<typename T, typename... Args>
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T* NzScene::CreateNode(const NzString& name, Args&&... args)
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{
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std::unique_ptr<T> node(new T(std::forward<Args>(args)...));
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if (!RegisterSceneNode(name, node.get()))
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return nullptr;
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return node.release();
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}
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template<typename T, typename... Args>
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T* NzScene::CreateNode(const NzString& name, const NzString& templateNodeName)
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{
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auto it = m_nodeMap.find(templateNodeName);
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if (it == m_nodeMap.end())
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{
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NazaraError("Node \"" + templateNodeName + "\" is not registred");
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return nullptr;
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}
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NzSceneNode* sceneNode = it->second;
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if (sceneNode->GetSceneNodeType() != NzImplGetType<T>())
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{
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NazaraError("Scene node type of T (" + NzString::Number(NzImplGetType<T>()) + ") doesn't match template scene node type (" + NzString::Number(sceneNode->GetSceneNodeType()) + ")");
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return nullptr;
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}
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std::unique_ptr<T> node(static_cast<T*>(sceneNode)->Copy());
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if (!RegisterSceneNode(name, node.get()))
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return nullptr;
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return node.release();
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}
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template<typename T>
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T* NzScene::FindNodeAs(const NzString& name)
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{
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NzSceneNode* sceneNode = FindNode(name);
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if (!sceneNode)
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return nullptr;
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if (sceneNode->GetSceneNodeType() != NzImplGetType<T>())
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{
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NazaraError("Scene node type of T (" + NzString::Number(NzImplGetType<T>()) + ") doesn't match \"" + name + "\" scene node type (" + NzString::Number(sceneNode->GetSceneNodeType()) + ")");
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return nullptr;
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}
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return static_cast<T*>(sceneNode);
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}
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template<typename T>
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const T* NzScene::FindNodeAs(const NzString& name) const
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{
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const NzSceneNode* sceneNode = FindNode(name);
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if (!sceneNode)
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return nullptr;
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if (sceneNode->GetSceneNodeType() != NzImplGetType<T>())
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{
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NazaraError("Scene node type of T (" + NzString::Number(NzImplGetType<T>()) + ") doesn't match \"" + name + "\" scene node type (" + NzString::Number(sceneNode->GetSceneNodeType()) + ")");
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return nullptr;
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}
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return static_cast<const T*>(sceneNode);
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@@ -1,89 +0,0 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SCENENODE_HPP
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#define NAZARA_SCENENODE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Utility/Node.hpp>
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class NzAbstractRenderQueue;
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class NzScene;
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class NAZARA_GRAPHICS_API NzSceneNode : public NzNode
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{
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friend NzScene;
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public:
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NzSceneNode();
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NzSceneNode(const NzSceneNode& sceneNode);
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NzSceneNode(NzSceneNode&& sceneNode) = delete;
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virtual ~NzSceneNode();
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const = 0;
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// Idiôme "virtual constructor"
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virtual NzSceneNode* Clone() const = 0;
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virtual NzSceneNode* Create() const = 0;
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void EnableDrawing(bool drawingEnabled);
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NzVector3f GetBackward() const;
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virtual const NzBoundingVolumef& GetBoundingVolume() const;
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NzVector3f GetDown() const;
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NzVector3f GetForward() const;
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NzVector3f GetLeft() const;
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const NzString& GetName() const;
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nzNodeType GetNodeType() const final;
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NzVector3f GetRight() const;
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NzScene* GetScene() const;
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virtual nzSceneNodeType GetSceneNodeType() const = 0;
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NzVector3f GetUp() const;
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void InvalidateAABB();
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virtual bool IsDrawable() const = 0;
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bool IsDrawingEnabled() const;
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bool IsVisible() const;
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void Remove();
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bool SetName(const NzString& name);
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NzSceneNode& operator=(const NzSceneNode& sceneNode);
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NzSceneNode& operator=(NzSceneNode&& sceneNode) = delete;
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protected:
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virtual bool FrustumCull(const NzFrustumf& frustum) const;
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virtual void InvalidateNode() override;
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virtual void MakeBoundingVolume() const = 0;
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virtual void OnParenting(const NzNode* parent) override;
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virtual void OnVisibilityChange(bool visibility);
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void RecursiveSetScene(NzScene* scene, NzNode* node);
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virtual void Register();
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void SetNameInternal(const NzString& name);
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void SetScene(NzScene* scene);
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virtual void Unregister();
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virtual void Update();
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virtual void UpdateBoundingVolume() const;
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mutable NzBoundingVolumef m_boundingVolume;
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NzScene* m_scene;
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mutable bool m_boundingVolumeUpdated;
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bool m_drawingEnabled;
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bool m_visible;
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private:
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void UpdateVisibility(const NzFrustumf& frustum);
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NzString m_name;
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};
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#endif // NAZARA_SCENENODE_HPP
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@@ -1,38 +0,0 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
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#pragma once
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#ifndef NAZARA_SCENEROOT_HPP
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#define NAZARA_SCENEROOT_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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class NzScene;
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|
||||
class NAZARA_GRAPHICS_API NzSceneRoot : public NzSceneNode
|
||||
{
|
||||
friend NzScene;
|
||||
|
||||
public:
|
||||
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
|
||||
|
||||
nzSceneNodeType GetSceneNodeType() const override;
|
||||
|
||||
bool IsDrawable() const;
|
||||
|
||||
private:
|
||||
NzSceneRoot(NzScene* scene);
|
||||
virtual ~NzSceneRoot();
|
||||
|
||||
NzSceneRoot* Clone() const;
|
||||
NzSceneRoot* Create() const;
|
||||
|
||||
void MakeBoundingVolume() const override;
|
||||
void Register();
|
||||
void Unregister();
|
||||
};
|
||||
|
||||
#endif // NAZARA_SCENEROOT_HPP
|
||||
@@ -10,7 +10,6 @@
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/SceneNode.hpp>
|
||||
#include <Nazara/Utility/VertexStruct.hpp>
|
||||
#include <array>
|
||||
|
||||
|
||||
@@ -1,97 +0,0 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_VIEW_HPP
|
||||
#define NAZARA_VIEW_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Math/Frustum.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Renderer/RenderTarget.hpp>
|
||||
#include <Nazara/Utility/Node.hpp>
|
||||
|
||||
class NAZARA_GRAPHICS_API NzView : public NzAbstractViewer, public NzNode
|
||||
{
|
||||
public:
|
||||
NzView();
|
||||
NzView(const NzVector2f& size);
|
||||
~NzView() = default;
|
||||
|
||||
void EnsureFrustumUpdate() const;
|
||||
void EnsureProjectionMatrixUpdate() const;
|
||||
void EnsureViewMatrixUpdate() const;
|
||||
void EnsureViewportUpdate() const;
|
||||
|
||||
float GetAspectRatio() const;
|
||||
NzVector3f GetEyePosition() const;
|
||||
NzVector3f GetForward() const;
|
||||
const NzFrustumf& GetFrustum() const;
|
||||
NzVector3f GetGlobalForward() const;
|
||||
NzVector3f GetGlobalRight() const;
|
||||
NzVector3f GetGlobalUp() const;
|
||||
const NzMatrix4f& GetInvViewProjMatrix() const;
|
||||
const NzMatrix4f& GetProjectionMatrix() const;
|
||||
const NzVector2f& GetSize() const;
|
||||
const NzRenderTarget* GetTarget() const;
|
||||
const NzRectf& GetTargetRegion() const;
|
||||
const NzMatrix4f& GetViewMatrix() const;
|
||||
const NzMatrix4f& GetViewProjMatrix() const;
|
||||
const NzRecti& GetViewport() const;
|
||||
float GetZFar() const;
|
||||
float GetZNear() const;
|
||||
|
||||
NzVector2f MapPixelToWorld(const NzVector2i& pixel);
|
||||
NzVector2i MapWorldToPixel(const NzVector2f& coords);
|
||||
|
||||
void SetSize(const NzVector2f& size);
|
||||
void SetSize(float width, float height);
|
||||
void SetTarget(const NzRenderTarget* renderTarget);
|
||||
void SetTarget(const NzRenderTarget& renderTarget);
|
||||
void SetTargetRegion(const NzRectf& region);
|
||||
void SetViewport(const NzRecti& viewport);
|
||||
void SetZFar(float zFar);
|
||||
void SetZNear(float zNear);
|
||||
|
||||
private:
|
||||
void ApplyView() const override;
|
||||
void InvalidateNode() override;
|
||||
|
||||
void OnRenderTargetRelease(const NzRenderTarget* renderTarget);
|
||||
void OnRenderTargetSizeChange(const NzRenderTarget* renderTarget);
|
||||
|
||||
void UpdateFrustum() const;
|
||||
void UpdateInvViewProjMatrix() const;
|
||||
void UpdateProjectionMatrix() const;
|
||||
void UpdateViewMatrix() const;
|
||||
void UpdateViewProjMatrix() const;
|
||||
void UpdateViewport() const;
|
||||
|
||||
NazaraSlot(NzRenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
|
||||
NazaraSlot(NzRenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
|
||||
|
||||
mutable NzFrustumf m_frustum;
|
||||
mutable NzMatrix4f m_invViewProjMatrix;
|
||||
mutable NzMatrix4f m_projectionMatrix;
|
||||
mutable NzMatrix4f m_viewMatrix;
|
||||
mutable NzMatrix4f m_viewProjMatrix;
|
||||
NzRectf m_targetRegion;
|
||||
mutable NzRecti m_viewport;
|
||||
NzVector2f m_size;
|
||||
const NzRenderTarget* m_target;
|
||||
mutable bool m_frustumUpdated;
|
||||
mutable bool m_invViewProjMatrixUpdated;
|
||||
mutable bool m_projectionMatrixUpdated;
|
||||
mutable bool m_viewMatrixUpdated;
|
||||
mutable bool m_viewProjMatrixUpdated;
|
||||
mutable bool m_viewportUpdated;
|
||||
float m_zFar;
|
||||
float m_zNear;
|
||||
};
|
||||
|
||||
#endif // NAZARA_VIEW_HPP
|
||||
Reference in New Issue
Block a user