Widgets: Add CheckboxWidget
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71
src/Nazara/Widgets/CheckboxWidget.cpp
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71
src/Nazara/Widgets/CheckboxWidget.cpp
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// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Widgets module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Widgets/CheckboxWidget.hpp>
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#include <Nazara/Graphics/BasicMaterial.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/SlicedSprite.hpp>
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Utility/AbstractTextDrawer.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Widgets/Canvas.hpp>
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#include <Nazara/Widgets/Widgets.hpp>
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#include <Nazara/Widgets/Debug.hpp>
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namespace Nz
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{
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CheckboxWidget::CheckboxWidget(BaseWidget* parent) :
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BaseWidget(parent),
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m_state(CheckboxState::Unchecked),
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m_isTristateEnabled(false)
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{
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m_style = GetTheme()->CreateStyle(this);
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Layout();
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}
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void CheckboxWidget::SetState(CheckboxState checkboxState)
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{
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OnCheckboxStateUpdate(this, checkboxState);
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m_state = checkboxState;
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m_style->OnNewState(m_state);
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}
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void CheckboxWidget::Layout()
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{
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BaseWidget::Layout();
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m_style->Layout(GetSize());
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}
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void CheckboxWidget::OnMouseButtonPress(int /*x*/, int /*y*/, Mouse::Button button)
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{
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if (button == Mouse::Left)
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m_style->OnPress();
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}
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void CheckboxWidget::OnMouseButtonRelease(int x, int y, Mouse::Button button)
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{
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if (button == Mouse::Left)
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{
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m_style->OnRelease();
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// If user clicks inside button and holds it outside, a release mouse button event will be triggered outside of the widget
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// we don't want this to trigger the button, so double-check
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if (IsInside(x, y))
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SwitchToNextState();
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}
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}
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void CheckboxWidget::OnMouseEnter()
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{
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m_style->OnHoverBegin();
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}
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void CheckboxWidget::OnMouseExit()
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{
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m_style->OnHoverEnd();
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}
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}
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