Widgets: Add CheckboxWidget

This commit is contained in:
Jérôme Leclercq
2021-12-01 10:47:21 +01:00
parent 26d6448076
commit a4c0cc8c34
10 changed files with 395 additions and 2 deletions

View File

@@ -7,6 +7,7 @@
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/Widgets/ButtonWidget.hpp>
#include <Nazara/Widgets/Canvas.hpp>
#include <Nazara/Widgets/CheckboxWidget.hpp>
#include <Nazara/Widgets/LabelWidget.hpp>
#include <Nazara/Widgets/Widgets.hpp>
#include <Nazara/Widgets/Debug.hpp>
@@ -95,6 +96,92 @@ namespace Nz
}
SimpleCheckboxWidgetStyle::SimpleCheckboxWidgetStyle(CheckboxWidget* buttonWidget, StyleConfig config) :
CheckboxWidgetStyle(buttonWidget),
m_checkMaterial(std::move(config.checkMaterial)),
m_hoveredMaterial(std::move(config.backgroundHoveredMaterial)),
m_material(std::move(config.backgroundMaterial)),
m_tristateMaterial(std::move(config.tristateMaterial)),
m_isHovered(false)
{
assert(m_material);
assert(m_checkMaterial);
assert(m_tristateMaterial);
auto& registry = GetRegistry();
UInt32 renderMask = GetRenderMask();
SlicedSprite::Corner corner;
corner.size.Set(config.backgroundCornerSize);
corner.textureCoords.Set(config.backgroundCornerTexCoords);
m_backgroundSprite = std::make_shared<SlicedSprite>(m_material);
m_backgroundSprite->SetCorners(corner, corner);
m_checkSprite = std::make_shared<Sprite>(m_checkMaterial);
m_backgroundEntity = CreateGraphicsEntity();
registry.get<GraphicsComponent>(m_backgroundEntity).AttachRenderable(m_backgroundSprite, renderMask);
m_checkEntity = CreateGraphicsEntity();
{
auto& gfxComponent = registry.get<GraphicsComponent>(m_checkEntity);
gfxComponent.AttachRenderable(m_checkSprite, renderMask);
gfxComponent.Hide();
}
}
void SimpleCheckboxWidgetStyle::Layout(const Vector2f& size)
{
m_backgroundSprite->SetSize(size);
Vector2f checkSize = size * 0.66f;
m_checkSprite->SetSize(checkSize);
GetRegistry().get<NodeComponent>(m_checkEntity).SetPosition(size.x / 2.f - checkSize.x / 2.f, size.y / 2.f - checkSize.y / 2.f);
}
void SimpleCheckboxWidgetStyle::OnHoverBegin()
{
m_isHovered = true;
UpdateMaterial(m_isHovered);
}
void SimpleCheckboxWidgetStyle::OnHoverEnd()
{
m_isHovered = false;
UpdateMaterial(m_isHovered);
}
void SimpleCheckboxWidgetStyle::OnNewState(CheckboxState newState)
{
switch (newState)
{
case CheckboxState::Unchecked:
{
GetRegistry().get<GraphicsComponent>(m_checkEntity).Hide();
break;
}
case CheckboxState::Tristate:
case CheckboxState::Checked:
{
m_checkSprite->SetMaterial((newState == CheckboxState::Checked) ? m_checkMaterial : m_tristateMaterial);
GetRegistry().get<GraphicsComponent>(m_checkEntity).Show();
break;
}
}
}
void SimpleCheckboxWidgetStyle::UpdateMaterial(bool hovered)
{
if (hovered && m_hoveredMaterial)
m_backgroundSprite->SetMaterial(m_hoveredMaterial);
else
m_backgroundSprite->SetMaterial(m_material);
}
SimpleLabelWidgetStyle::SimpleLabelWidgetStyle(LabelWidget* labelWidget, std::shared_ptr<Material> material, std::shared_ptr<Material> hoveredMaterial) :
LabelWidgetStyle(labelWidget),
m_hoveredMaterial(std::move(hoveredMaterial)),