I can now render meshes !

Former-commit-id: 5f292c0f81730f8fa26d7c930130671da6c8a26d [formerly 2145d599592770fe9a6cf65c46e10400417c4726]
Former-commit-id: c0740828e97fcb2a704d55f9d769a371f8d6a4d3
This commit is contained in:
Lynix
2016-07-13 18:08:56 +02:00
parent c78daeb888
commit a5690a0aef
6 changed files with 104 additions and 2 deletions

View File

@@ -24,6 +24,11 @@ namespace Nz
Buffer(Buffer&&) = default;
~Buffer() = default;
bool BindBufferMemory(VkDeviceMemory memory, VkDeviceSize offset = 0);
using DeviceObject::Create;
inline bool Create(const DeviceHandle& device, VkBufferCreateFlags flags, VkDeviceSize size, VkBufferUsageFlags usage, const VkAllocationCallbacks* allocator = nullptr);
VkMemoryRequirements GetMemoryRequirements() const;
Buffer& operator=(const Buffer&) = delete;