I can now render meshes !
Former-commit-id: 5f292c0f81730f8fa26d7c930130671da6c8a26d [formerly 2145d599592770fe9a6cf65c46e10400417c4726] Former-commit-id: c0740828e97fcb2a704d55f9d769a371f8d6a4d3
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@@ -24,6 +24,11 @@ namespace Nz
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Buffer(Buffer&&) = default;
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~Buffer() = default;
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bool BindBufferMemory(VkDeviceMemory memory, VkDeviceSize offset = 0);
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using DeviceObject::Create;
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inline bool Create(const DeviceHandle& device, VkBufferCreateFlags flags, VkDeviceSize size, VkBufferUsageFlags usage, const VkAllocationCallbacks* allocator = nullptr);
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VkMemoryRequirements GetMemoryRequirements() const;
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Buffer& operator=(const Buffer&) = delete;
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