I can now render meshes !

Former-commit-id: 5f292c0f81730f8fa26d7c930130671da6c8a26d [formerly 2145d599592770fe9a6cf65c46e10400417c4726]
Former-commit-id: c0740828e97fcb2a704d55f9d769a371f8d6a4d3
This commit is contained in:
Lynix
2016-07-13 18:08:56 +02:00
parent c78daeb888
commit a5690a0aef
6 changed files with 104 additions and 2 deletions

View File

@@ -128,16 +128,36 @@ namespace Nz
return m_pool->GetDevice()->vkCmdBeginRenderPass(m_handle, &beginInfo, contents);
}
inline void CommandBuffer::BindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType)
{
return m_pool->GetDevice()->vkCmdBindIndexBuffer(m_handle, buffer, offset, indexType);
}
inline void CommandBuffer::BindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline)
{
return m_pool->GetDevice()->vkCmdBindPipeline(m_handle, pipelineBindPoint, pipeline);
}
inline void CommandBuffer::BindVertexBuffer(UInt32 binding, const VkBuffer buffer, const VkDeviceSize offset)
{
return BindVertexBuffers(binding, 1, &buffer, &offset);
}
inline void CommandBuffer::BindVertexBuffers(UInt32 firstBinding, UInt32 bindingCount, const VkBuffer* buffer, const VkDeviceSize* offset)
{
return m_pool->GetDevice()->vkCmdBindVertexBuffers(m_handle, firstBinding, bindingCount, buffer, offset);
}
inline void CommandBuffer::Draw(UInt32 vertexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
{
return m_pool->GetDevice()->vkCmdDraw(m_handle, vertexCount, instanceCount, firstVertex, firstInstance);
}
inline void CommandBuffer::DrawIndexed(UInt32 indexCount, UInt32 instanceCount, UInt32 firstVertex, Int32 vertexOffset, UInt32 firstInstance)
{
return m_pool->GetDevice()->vkCmdDrawIndexed(m_handle, indexCount, instanceCount, firstVertex, vertexOffset, firstInstance);
}
inline bool CommandBuffer::End()
{
m_lastErrorCode = m_pool->GetDevice()->vkEndCommandBuffer(m_handle);