I can now render meshes !
Former-commit-id: 5f292c0f81730f8fa26d7c930130671da6c8a26d [formerly 2145d599592770fe9a6cf65c46e10400417c4726] Former-commit-id: c0740828e97fcb2a704d55f9d769a371f8d6a4d3
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@@ -11,6 +11,18 @@ namespace Nz
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{
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namespace Vk
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{
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inline DeviceMemory::DeviceMemory() :
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m_mappedPtr(nullptr)
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{
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}
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DeviceMemory::DeviceMemory(DeviceMemory&& memory) :
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DeviceObject(std::move(memory))
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{
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m_mappedPtr = memory.m_mappedPtr;
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memory.m_mappedPtr = nullptr;
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}
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inline bool DeviceMemory::Create(const DeviceHandle& device, VkDeviceSize size, UInt32 memoryType, const VkAllocationCallbacks* allocator)
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{
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VkMemoryAllocateInfo allocInfo =
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@@ -44,6 +56,31 @@ namespace Nz
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return false;
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}
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inline void* DeviceMemory::GetMappedPointer()
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{
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return m_mappedPtr;
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}
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inline bool DeviceMemory::Map(VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags)
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{
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m_lastErrorCode = m_device->vkMapMemory(*m_device, m_handle, offset, size, flags, &m_mappedPtr);
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if (m_lastErrorCode != VK_SUCCESS)
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{
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NazaraError("Failed to map device memory");
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return false;
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}
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return true;
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}
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inline void DeviceMemory::Unmap()
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{
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NazaraAssert(m_mappedPtr != nullptr, "Memory is not mapped");
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m_device->vkUnmapMemory(*m_device, m_handle);
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m_mappedPtr = nullptr;
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}
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inline VkResult DeviceMemory::CreateHelper(const DeviceHandle& device, const VkMemoryAllocateInfo* allocInfo, const VkAllocationCallbacks* allocator, VkDeviceMemory* handle)
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{
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return device->vkAllocateMemory(*device, allocInfo, allocator, handle);
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