Renderer/DebugDrawer: Add support for Frustum

This commit is contained in:
SirLynix
2022-11-20 15:43:31 +01:00
committed by Jérôme Leclercq
parent f572d229d9
commit a5d4b8f28d
6 changed files with 72 additions and 3 deletions

View File

@@ -10,6 +10,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/Config.hpp>
@@ -40,6 +41,7 @@ namespace Nz
void Draw(CommandBufferBuilder& builder);
inline void DrawBox(const Boxf& box, const Color& color);
inline void DrawFrustum(const Frustumf& frustum, const Color& color);
inline void DrawLine(const Vector3f& start, const Vector3f& end, const Color& color);
inline void DrawLine(const Vector3f& start, const Vector3f& end, const Color& startColor, const Color& endColor);
void DrawSkeleton(const Skeleton& skeleton, const Color& color);

View File

@@ -26,6 +26,26 @@ namespace Nz
DrawLine({ max.x, min.y, min.z }, { max.x, min.y, max.z }, color);
}
inline void DebugDrawer::DrawFrustum(const Frustumf& frustum, const Color& color)
{
std::array<Vector3f, BoxCornerCount> corners;
for (std::size_t i = 0; i < BoxCornerCount; ++i)
corners[i] = frustum.ComputeCorner(static_cast<BoxCorner>(i));
DrawLine(corners[UnderlyingCast(BoxCorner::NearLeftBottom)], corners[UnderlyingCast(BoxCorner::NearRightBottom)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::NearLeftBottom)], corners[UnderlyingCast(BoxCorner::NearLeftTop)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::NearLeftBottom)], corners[UnderlyingCast(BoxCorner::FarLeftBottom)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::FarRightTop)], corners[UnderlyingCast(BoxCorner::FarLeftTop)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::FarRightTop)], corners[UnderlyingCast(BoxCorner::FarRightBottom)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::FarRightTop)], corners[UnderlyingCast(BoxCorner::NearRightTop)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::FarLeftBottom)], corners[UnderlyingCast(BoxCorner::FarRightBottom)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::FarLeftBottom)], corners[UnderlyingCast(BoxCorner::FarLeftTop)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::NearLeftTop)], corners[UnderlyingCast(BoxCorner::NearRightTop)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::NearLeftTop)], corners[UnderlyingCast(BoxCorner::FarLeftTop)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::NearRightBottom)], corners[UnderlyingCast(BoxCorner::NearRightTop)], color);
DrawLine(corners[UnderlyingCast(BoxCorner::NearRightBottom)], corners[UnderlyingCast(BoxCorner::FarRightBottom)], color);
}
inline void DebugDrawer::DrawLine(const Vector3f& start, const Vector3f& end, const Color& color)
{
return DrawLine(start, end, color, color);