Renderer/DebugDrawer: Add support for Frustum
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committed by
Jérôme Leclercq
parent
f572d229d9
commit
a5d4b8f28d
@@ -10,6 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/Config.hpp>
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@@ -40,6 +41,7 @@ namespace Nz
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void Draw(CommandBufferBuilder& builder);
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inline void DrawBox(const Boxf& box, const Color& color);
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inline void DrawFrustum(const Frustumf& frustum, const Color& color);
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inline void DrawLine(const Vector3f& start, const Vector3f& end, const Color& color);
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inline void DrawLine(const Vector3f& start, const Vector3f& end, const Color& startColor, const Color& endColor);
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void DrawSkeleton(const Skeleton& skeleton, const Color& color);
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