OpenGLRenderer: enable GL_TEXTURE_CUBE_MAP_SEAMLESS on OpenGL

to match other API behavior
This commit is contained in:
SirLynix
2022-07-02 19:28:20 +02:00
parent 2b4075dc9b
commit a61ebb7806
2 changed files with 5 additions and 0 deletions

View File

@@ -19,6 +19,7 @@
#define GL_FILL 0x1B02
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
#define GL_SPIR_V_BINARY_ARB 0x9552
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf);
typedef void (GL_APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);