OpenGLRenderer: enable GL_TEXTURE_CUBE_MAP_SEAMLESS on OpenGL
to match other API behavior
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@@ -19,6 +19,7 @@
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#define GL_FILL 0x1B02
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#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
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#define GL_SPIR_V_BINARY_ARB 0x9552
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#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
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typedef void (GL_APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf);
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typedef void (GL_APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
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typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);
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