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Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Mathematics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_MATRIX4_HPP
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#define NAZARA_MATRIX4_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Config.hpp>
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#if NAZARA_MATH_THREADSAFE && NAZARA_THREADSAFETY_MATRIX4
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#include <Nazara/Core/ThreadSafety.hpp>
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#else
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#include <Nazara/Core/ThreadSafetyOff.hpp>
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#endif
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template<typename T> class NzEulerAngles;
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template<typename T> class NzQuaternion;
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template<typename T> class NzVector2;
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template<typename T> class NzVector3;
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template<typename T> class NzVector4;
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template<typename T> class NzMatrix4
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{
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public:
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NzMatrix4();
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NzMatrix4(T r11, T r12, T r13, T r14,
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T r21, T r22, T r23, T r24,
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T r31, T r32, T r33, T r34,
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T r41, T r42, T r43, T r44);
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NzMatrix4(const T matrix[16]);
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//NzMatrix4(const NzMatrix3<T>& matrix);
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template<typename U> explicit NzMatrix4(const NzMatrix4<U>& matrix);
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NzMatrix4(const NzMatrix4& matrix);
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NzMatrix4(NzMatrix4&& matrix) noexcept;
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~NzMatrix4();
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NzMatrix4 Concatenate(const NzMatrix4& matrix) const;
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NzMatrix4 ConcatenateAffine(const NzMatrix4& matrix) const;
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T GetDeterminant() const;
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NzMatrix4 GetInverse() const;
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NzQuaternion<T> GetRotation() const;
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//NzMatrix3 GetRotationMatrix() const;
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NzVector3<T> GetScale() const;
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NzVector3<T> GetTranslation() const;
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NzMatrix4 GetTransposed() const;
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bool HasNegativeScale() const;
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bool HasScale() const;
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bool IsAffine() const;
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bool IsDefined() const;
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void MakeIdentity();
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void MakeLookAt(const NzVector3<T>& eye, const NzVector3<T>& target, const NzVector3<T>& up = NzVector3<T>::Up());
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void MakeOrtho(T left, T top, T width, T height, T zNear = -1.0, T zFar = 1.0);
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void MakePerspective(T angle, T ratio, T zNear, T zFar);
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void MakeRotation(const NzQuaternion<T>& rotation);
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void MakeScale(const NzVector3<T>& scale);
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void MakeTranslation(const NzVector3<T>& translation);
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void MakeZero();
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void Set(T r11, T r12, T r13, T r14,
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T r21, T r22, T r23, T r24,
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T r31, T r32, T r33, T r34,
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T r41, T r42, T r43, T r44);
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void Set(const T matrix[16]);
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//NzMatrix4(const NzMatrix3<T>& matrix);
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void Set(const NzMatrix4& matrix);
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void Set(NzMatrix4&& matrix);
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template<typename U> void Set(const NzMatrix4<U>& matrix);
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void SetRotation(const NzQuaternion<T>& rotation);
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void SetScale(const NzVector3<T>& scale);
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void SetTranslation(const NzVector3<T>& translation);
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NzString ToString() const;
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NzVector2<T> Transform(const NzVector2<T>& vector, T z = 0.0, T w = 1.0) const;
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NzVector3<T> Transform(const NzVector3<T>& vector, T w = 1.0) const;
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NzVector4<T> Transform(const NzVector4<T>& vector) const;
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NzMatrix4& Transpose();
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operator NzString() const;
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operator T*();
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operator const T*() const;
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T& operator()(unsigned int x, unsigned int y);
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const T& operator()(unsigned int x, unsigned int y) const;
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NzMatrix4& operator=(const NzMatrix4& matrix);
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NzMatrix4& operator=(NzMatrix4&& matrix) noexcept;
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NzMatrix4 operator*(const NzMatrix4& matrix) const;
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NzVector2<T> operator*(const NzVector2<T>& vector) const;
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NzVector3<T> operator*(const NzVector3<T>& vector) const;
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NzVector4<T> operator*(const NzVector4<T>& vector) const;
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NzMatrix4 operator*(T scalar) const;
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NzMatrix4& operator*=(const NzMatrix4& matrix);
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NzMatrix4& operator*=(T scalar);
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static NzMatrix4 Concatenate(const NzMatrix4& m1, const NzMatrix4& m2);
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static NzMatrix4 ConcatenateAffine(const NzMatrix4& m1, const NzMatrix4& m2);
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static NzMatrix4 Identity();
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static NzMatrix4 LookAt(const NzVector3<T>& eye, const NzVector3<T>& target, const NzVector3<T>& up = NzVector3<T>::Up());
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static NzMatrix4 Ortho(T left, T top, T width, T height, T zNear = -1.0, T zFar = 1.0);
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static NzMatrix4 Perspective(T angle, T ratio, T zNear, T zFar);
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static NzMatrix4 Rotate(const NzQuaternion<T>& rotation);
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static NzMatrix4 Scale(const NzVector3<T>& scale);
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static NzMatrix4 Translate(const NzVector3<T>& translation);
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static NzMatrix4 Zero();
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struct SharedMatrix
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{
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T m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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m41, m42, m43, m44;
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unsigned short refCount = 1;
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NazaraMutex(mutex)
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};
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private:
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void EnsureOwnership();
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void ReleaseMatrix();
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SharedMatrix* m_sharedMatrix = nullptr;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzMatrix4<T>& matrix);
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template<typename T> NzMatrix4<T> operator*(T scale, const NzMatrix4<T>& matrix);
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typedef NzMatrix4<double> NzMatrix4d;
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typedef NzMatrix4<float> NzMatrix4f;
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#include <Nazara/Math/Matrix4.inl>
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#endif // NAZARA_MATRIX4_HPP
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Mathematics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_MATRIX4_HPP
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#define NAZARA_MATRIX4_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Config.hpp>
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#if NAZARA_MATH_THREADSAFE && NAZARA_THREADSAFETY_MATRIX4
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#include <Nazara/Core/ThreadSafety.hpp>
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#else
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#include <Nazara/Core/ThreadSafetyOff.hpp>
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#endif
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template<typename T> class NzEulerAngles;
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template<typename T> class NzQuaternion;
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template<typename T> class NzVector2;
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template<typename T> class NzVector3;
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template<typename T> class NzVector4;
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template<typename T> class NzMatrix4
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{
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public:
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NzMatrix4();
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NzMatrix4(T r11, T r12, T r13, T r14,
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T r21, T r22, T r23, T r24,
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T r31, T r32, T r33, T r34,
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T r41, T r42, T r43, T r44);
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NzMatrix4(const T matrix[16]);
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//NzMatrix4(const NzMatrix3<T>& matrix);
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template<typename U> explicit NzMatrix4(const NzMatrix4<U>& matrix);
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NzMatrix4(const NzMatrix4& matrix);
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NzMatrix4(NzMatrix4&& matrix) noexcept;
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~NzMatrix4();
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NzMatrix4 Concatenate(const NzMatrix4& matrix) const;
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NzMatrix4 ConcatenateAffine(const NzMatrix4& matrix) const;
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T GetDeterminant() const;
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NzMatrix4 GetInverse() const;
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NzQuaternion<T> GetRotation() const;
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//NzMatrix3 GetRotationMatrix() const;
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NzVector3<T> GetScale() const;
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NzVector3<T> GetTranslation() const;
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NzMatrix4 GetTransposed() const;
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bool HasNegativeScale() const;
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bool HasScale() const;
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bool IsAffine() const;
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bool IsDefined() const;
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void MakeIdentity();
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void MakeLookAt(const NzVector3<T>& eye, const NzVector3<T>& target, const NzVector3<T>& up = NzVector3<T>::Up());
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void MakeOrtho(T left, T top, T width, T height, T zNear = -1.0, T zFar = 1.0);
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void MakePerspective(T angle, T ratio, T zNear, T zFar);
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void MakeRotation(const NzQuaternion<T>& rotation);
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void MakeScale(const NzVector3<T>& scale);
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void MakeTranslation(const NzVector3<T>& translation);
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void MakeZero();
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void Set(T r11, T r12, T r13, T r14,
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T r21, T r22, T r23, T r24,
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T r31, T r32, T r33, T r34,
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T r41, T r42, T r43, T r44);
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void Set(const T matrix[16]);
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//NzMatrix4(const NzMatrix3<T>& matrix);
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void Set(const NzMatrix4& matrix);
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void Set(NzMatrix4&& matrix);
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template<typename U> void Set(const NzMatrix4<U>& matrix);
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void SetRotation(const NzQuaternion<T>& rotation);
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void SetScale(const NzVector3<T>& scale);
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void SetTranslation(const NzVector3<T>& translation);
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NzString ToString() const;
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NzVector2<T> Transform(const NzVector2<T>& vector, T z = 0.0, T w = 1.0) const;
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NzVector3<T> Transform(const NzVector3<T>& vector, T w = 1.0) const;
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NzVector4<T> Transform(const NzVector4<T>& vector) const;
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NzMatrix4& Transpose();
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operator NzString() const;
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operator T*();
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operator const T*() const;
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T& operator()(unsigned int x, unsigned int y);
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const T& operator()(unsigned int x, unsigned int y) const;
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NzMatrix4& operator=(const NzMatrix4& matrix);
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NzMatrix4& operator=(NzMatrix4&& matrix) noexcept;
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NzMatrix4 operator*(const NzMatrix4& matrix) const;
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NzVector2<T> operator*(const NzVector2<T>& vector) const;
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NzVector3<T> operator*(const NzVector3<T>& vector) const;
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NzVector4<T> operator*(const NzVector4<T>& vector) const;
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NzMatrix4 operator*(T scalar) const;
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NzMatrix4& operator*=(const NzMatrix4& matrix);
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NzMatrix4& operator*=(T scalar);
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static NzMatrix4 Concatenate(const NzMatrix4& m1, const NzMatrix4& m2);
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static NzMatrix4 ConcatenateAffine(const NzMatrix4& m1, const NzMatrix4& m2);
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static NzMatrix4 Identity();
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static NzMatrix4 LookAt(const NzVector3<T>& eye, const NzVector3<T>& target, const NzVector3<T>& up = NzVector3<T>::Up());
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static NzMatrix4 Ortho(T left, T top, T width, T height, T zNear = -1.0, T zFar = 1.0);
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static NzMatrix4 Perspective(T angle, T ratio, T zNear, T zFar);
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static NzMatrix4 Rotate(const NzQuaternion<T>& rotation);
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static NzMatrix4 Scale(const NzVector3<T>& scale);
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static NzMatrix4 Translate(const NzVector3<T>& translation);
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static NzMatrix4 Zero();
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struct SharedMatrix
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{
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T m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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m41, m42, m43, m44;
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unsigned short refCount = 1;
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NazaraMutex(mutex)
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};
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private:
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void EnsureOwnership();
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void ReleaseMatrix();
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SharedMatrix* m_sharedMatrix = nullptr;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzMatrix4<T>& matrix);
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template<typename T> NzMatrix4<T> operator*(T scale, const NzMatrix4<T>& matrix);
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typedef NzMatrix4<double> NzMatrix4d;
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typedef NzMatrix4<float> NzMatrix4f;
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#include <Nazara/Math/Matrix4.inl>
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#endif // NAZARA_MATRIX4_HPP
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