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Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
This commit is contained in:
Lynix
2012-09-21 14:24:48 +02:00
parent 4b3772e2d8
commit a73cd1374a
72 changed files with 25415 additions and 25415 deletions

View File

@@ -1,199 +1,199 @@
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Core/Error.hpp>
#include <stdexcept>
#include <Nazara/Utility/Debug.hpp>
NzStaticMesh::NzStaticMesh(const NzMesh* parent) :
NzSubMesh(parent)
{
}
NzStaticMesh::NzStaticMesh(const NzMesh* parent, const NzVertexDeclaration* vertexDeclaration, NzVertexBuffer* vertexBuffer, NzIndexBuffer* indexBuffer) :
NzSubMesh(parent)
{
#ifdef NAZARA_DEBUG
if (!Create(vertexDeclaration, vertexBuffer, indexBuffer))
{
NazaraError("Failed to create mesh");
throw std::runtime_error("Constructor failed");
}
#else
Create(vertexDeclaration, vertexBuffer, indexBuffer);
#endif
}
NzStaticMesh::~NzStaticMesh()
{
Destroy();
}
bool NzStaticMesh::Create(const NzVertexDeclaration* vertexDeclaration, NzVertexBuffer* vertexBuffer, NzIndexBuffer* indexBuffer)
{
Destroy();
#if NAZARA_UTILITY_SAFE
if (!vertexDeclaration)
{
NazaraError("Invalid vertex declaration");
return false;
}
if (!vertexBuffer)
{
NazaraError("Invalid vertex buffer");
return false;
}
#endif
if (indexBuffer)
indexBuffer->AddResourceListener(this);
m_indexBuffer = indexBuffer;
m_vertexBuffer = vertexBuffer;
m_vertexBuffer->AddResourceListener(this);
m_vertexDeclaration = vertexDeclaration;
m_vertexDeclaration->AddResourceListener(this);
return true;
}
void NzStaticMesh::Destroy()
{
m_aabb.SetNull();
if (m_indexBuffer)
{
m_indexBuffer->RemoveResourceListener(this);
m_indexBuffer = nullptr;
}
if (m_vertexBuffer)
{
m_vertexBuffer->RemoveResourceListener(this);
m_vertexBuffer = nullptr;
}
if (m_vertexDeclaration)
{
m_vertexDeclaration->RemoveResourceListener(this);
m_vertexDeclaration = nullptr;
}
}
bool NzStaticMesh::GenerateAABB()
{
if (!m_aabb.IsNull())
return true;
const NzVertexElement* position = m_vertexDeclaration->GetElement(nzElementStream_VertexData, nzElementUsage_Position);
if (position && position->type == nzElementType_Float3) // Si nous avons des positions du type Vec3
{
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
nzUInt8* buffer = reinterpret_cast<nzUInt8*>(m_vertexBuffer->Map(nzBufferAccess_ReadOnly));
if (!buffer)
{
NazaraWarning("Failed to lock vertex buffer");
return false;
}
buffer += position->offset;
unsigned int stride = m_vertexDeclaration->GetStride(nzElementStream_VertexData);
unsigned int vertexCount = m_vertexBuffer->GetVertexCount();
for (unsigned int i = 0; i < vertexCount; ++i)
{
m_aabb.ExtendTo(*reinterpret_cast<NzVector3f*>(buffer));
buffer += stride;
}
if (!m_vertexBuffer->Unmap())
NazaraWarning("Failed to unmap vertex buffer");
}
return true;
}
const NzAxisAlignedBox& NzStaticMesh::GetAABB() const
{
return m_aabb;
}
nzAnimationType NzStaticMesh::GetAnimationType() const
{
return nzAnimationType_Static;
}
unsigned int NzStaticMesh::GetFrameCount() const
{
return 1;
}
const NzIndexBuffer* NzStaticMesh::GetIndexBuffer() const
{
return m_indexBuffer;
}
nzPrimitiveType NzStaticMesh::GetPrimitiveType() const
{
return m_primitiveType;
}
const NzVertexBuffer* NzStaticMesh::GetVertexBuffer() const
{
return m_vertexBuffer;
}
const NzVertexDeclaration* NzStaticMesh::GetVertexDeclaration() const
{
return m_vertexDeclaration;
}
bool NzStaticMesh::IsAnimated() const
{
return false;
}
bool NzStaticMesh::IsValid() const
{
return m_vertexBuffer != nullptr && m_vertexDeclaration != nullptr;
}
void NzStaticMesh::SetAABB(const NzAxisAlignedBox& aabb)
{
m_aabb = aabb;
}
void NzStaticMesh::SetPrimitiveType(nzPrimitiveType primitiveType)
{
m_primitiveType = primitiveType;
}
void NzStaticMesh::AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation)
{
NazaraUnused(frameA);
NazaraUnused(frameB);
NazaraUnused(interpolation);
// Le safe mode est censé nous protéger de cet appel
NazaraError("Static mesh have no animation, please enable safe mode");
}
void NzStaticMesh::OnResourceReleased(const NzResource* resource, int index)
{
NazaraUnused(index);
if (resource == m_indexBuffer)
m_indexBuffer = nullptr;
else if (resource == m_vertexBuffer)
m_vertexBuffer = nullptr;
else if (resource == m_vertexDeclaration)
m_vertexDeclaration = nullptr;
else
NazaraInternalError("Not listening to " + NzString::Pointer(resource));
}
// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Core/Error.hpp>
#include <stdexcept>
#include <Nazara/Utility/Debug.hpp>
NzStaticMesh::NzStaticMesh(const NzMesh* parent) :
NzSubMesh(parent)
{
}
NzStaticMesh::NzStaticMesh(const NzMesh* parent, const NzVertexDeclaration* vertexDeclaration, NzVertexBuffer* vertexBuffer, NzIndexBuffer* indexBuffer) :
NzSubMesh(parent)
{
#ifdef NAZARA_DEBUG
if (!Create(vertexDeclaration, vertexBuffer, indexBuffer))
{
NazaraError("Failed to create mesh");
throw std::runtime_error("Constructor failed");
}
#else
Create(vertexDeclaration, vertexBuffer, indexBuffer);
#endif
}
NzStaticMesh::~NzStaticMesh()
{
Destroy();
}
bool NzStaticMesh::Create(const NzVertexDeclaration* vertexDeclaration, NzVertexBuffer* vertexBuffer, NzIndexBuffer* indexBuffer)
{
Destroy();
#if NAZARA_UTILITY_SAFE
if (!vertexDeclaration)
{
NazaraError("Invalid vertex declaration");
return false;
}
if (!vertexBuffer)
{
NazaraError("Invalid vertex buffer");
return false;
}
#endif
if (indexBuffer)
indexBuffer->AddResourceListener(this);
m_indexBuffer = indexBuffer;
m_vertexBuffer = vertexBuffer;
m_vertexBuffer->AddResourceListener(this);
m_vertexDeclaration = vertexDeclaration;
m_vertexDeclaration->AddResourceListener(this);
return true;
}
void NzStaticMesh::Destroy()
{
m_aabb.SetNull();
if (m_indexBuffer)
{
m_indexBuffer->RemoveResourceListener(this);
m_indexBuffer = nullptr;
}
if (m_vertexBuffer)
{
m_vertexBuffer->RemoveResourceListener(this);
m_vertexBuffer = nullptr;
}
if (m_vertexDeclaration)
{
m_vertexDeclaration->RemoveResourceListener(this);
m_vertexDeclaration = nullptr;
}
}
bool NzStaticMesh::GenerateAABB()
{
if (!m_aabb.IsNull())
return true;
const NzVertexElement* position = m_vertexDeclaration->GetElement(nzElementStream_VertexData, nzElementUsage_Position);
if (position && position->type == nzElementType_Float3) // Si nous avons des positions du type Vec3
{
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
nzUInt8* buffer = reinterpret_cast<nzUInt8*>(m_vertexBuffer->Map(nzBufferAccess_ReadOnly));
if (!buffer)
{
NazaraWarning("Failed to lock vertex buffer");
return false;
}
buffer += position->offset;
unsigned int stride = m_vertexDeclaration->GetStride(nzElementStream_VertexData);
unsigned int vertexCount = m_vertexBuffer->GetVertexCount();
for (unsigned int i = 0; i < vertexCount; ++i)
{
m_aabb.ExtendTo(*reinterpret_cast<NzVector3f*>(buffer));
buffer += stride;
}
if (!m_vertexBuffer->Unmap())
NazaraWarning("Failed to unmap vertex buffer");
}
return true;
}
const NzAxisAlignedBox& NzStaticMesh::GetAABB() const
{
return m_aabb;
}
nzAnimationType NzStaticMesh::GetAnimationType() const
{
return nzAnimationType_Static;
}
unsigned int NzStaticMesh::GetFrameCount() const
{
return 1;
}
const NzIndexBuffer* NzStaticMesh::GetIndexBuffer() const
{
return m_indexBuffer;
}
nzPrimitiveType NzStaticMesh::GetPrimitiveType() const
{
return m_primitiveType;
}
const NzVertexBuffer* NzStaticMesh::GetVertexBuffer() const
{
return m_vertexBuffer;
}
const NzVertexDeclaration* NzStaticMesh::GetVertexDeclaration() const
{
return m_vertexDeclaration;
}
bool NzStaticMesh::IsAnimated() const
{
return false;
}
bool NzStaticMesh::IsValid() const
{
return m_vertexBuffer != nullptr && m_vertexDeclaration != nullptr;
}
void NzStaticMesh::SetAABB(const NzAxisAlignedBox& aabb)
{
m_aabb = aabb;
}
void NzStaticMesh::SetPrimitiveType(nzPrimitiveType primitiveType)
{
m_primitiveType = primitiveType;
}
void NzStaticMesh::AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation)
{
NazaraUnused(frameA);
NazaraUnused(frameB);
NazaraUnused(interpolation);
// Le safe mode est censé nous protéger de cet appel
NazaraError("Static mesh have no animation, please enable safe mode");
}
void NzStaticMesh::OnResourceReleased(const NzResource* resource, int index)
{
NazaraUnused(index);
if (resource == m_indexBuffer)
m_indexBuffer = nullptr;
else if (resource == m_vertexBuffer)
m_vertexBuffer = nullptr;
else if (resource == m_vertexDeclaration)
m_vertexDeclaration = nullptr;
else
NazaraInternalError("Not listening to " + NzString::Pointer(resource));
}