Shader: Replace indices-based option keys by CRC32

This commit is contained in:
Jérôme Leclercq
2022-03-06 19:13:38 +01:00
parent 505d996c88
commit a7acf32886
18 changed files with 92 additions and 152 deletions

View File

@@ -48,7 +48,7 @@ namespace Nz
};
static const char* GetFlipYUniformName();
static ShaderAst::ModulePtr Sanitize(const ShaderAst::Module& module, std::unordered_map<std::size_t, ShaderAst::ConstantValue> optionValues, std::string* error = nullptr);
static ShaderAst::ModulePtr Sanitize(const ShaderAst::Module& module, std::unordered_map<UInt32, ShaderAst::ConstantValue> optionValues, std::string* error = nullptr);
private:
void Append(const ShaderAst::ArrayType& type);