Shader: Replace indices-based option keys by CRC32

This commit is contained in:
Jérôme Leclercq
2022-03-06 19:13:38 +01:00
parent 505d996c88
commit a7acf32886
18 changed files with 92 additions and 152 deletions

View File

@@ -122,7 +122,6 @@ namespace Nz::ShaderAst
std::array<DeclareFunctionStatement*, ShaderStageTypeCount> entryFunctions = {};
std::optional<DependencyCheckerVisitor::UsageSet> importUsage;
std::size_t nextOptionIndex = 0;
std::vector<Identifier> identifiersInScope;
std::vector<PendingFunction> pendingFunctions;
std::vector<Scope> scopes;
@@ -951,6 +950,8 @@ namespace Nz::ShaderAst
throw AstError{ "options must be declared outside of functions" };
auto clone = static_unique_pointer_cast<DeclareOptionStatement>(AstCloner::Clone(node));
if (clone->optName.empty())
throw AstError{ "empty option name" };
ExpressionType resolvedType = ResolveType(clone->optType);
@@ -959,12 +960,12 @@ namespace Nz::ShaderAst
clone->optType = std::move(resolvedType);
std::size_t optionIndex = m_context->nextOptionIndex++;
UInt32 optionHash = CRC32(reinterpret_cast<const UInt8*>(clone->optName.data()), clone->optName.size());
if (m_context->importUsage.has_value())
clone->hidden = true;
if (auto optionValueIt = m_context->options.optionValues.find(optionIndex); optionValueIt != m_context->options.optionValues.end())
if (auto optionValueIt = m_context->options.optionValues.find(optionHash); optionValueIt != m_context->options.optionValues.end())
clone->optIndex = RegisterConstant(clone->optName, optionValueIt->second, clone->hidden.value_or(false), clone->optIndex);
else if (clone->defaultValue)
clone->optIndex = RegisterConstant(clone->optName, ComputeConstantValue(*clone->defaultValue), clone->hidden.value_or(false), clone->optIndex);

View File

@@ -139,7 +139,6 @@ namespace Nz
std::optional<ShaderStageType> stage;
std::stringstream stream;
std::unordered_map<std::size_t, ShaderAst::ConstantValue> optionValues;
std::unordered_map<std::size_t, ShaderAst::StructDescription*> structs;
std::unordered_map<std::size_t, std::string> variableNames;
std::vector<InOutField> inputFields;
@@ -155,7 +154,6 @@ namespace Nz
std::string GlslWriter::Generate(std::optional<ShaderStageType> shaderStage, const ShaderAst::Module& module, const BindingMapping& bindingMapping, const States& states)
{
State state(bindingMapping);
state.optionValues = states.optionValues;
state.stage = shaderStage;
m_currentState = &state;
@@ -210,7 +208,7 @@ namespace Nz
return s_flipYUniformName;
}
ShaderAst::ModulePtr GlslWriter::Sanitize(const ShaderAst::Module& module, std::unordered_map<std::size_t, ShaderAst::ConstantValue> optionValues, std::string* error)
ShaderAst::ModulePtr GlslWriter::Sanitize(const ShaderAst::Module& module, std::unordered_map<UInt32, ShaderAst::ConstantValue> optionValues, std::string* error)
{
// Always sanitize for reserved identifiers
ShaderAst::SanitizeVisitor::Options options;