Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API Former-commit-id: 0b7e82d78d15e8b5e128f1856df3b28e6d7aaa44 [formerly 828c211f472b1fd2c839a0436ce43b4189a9f50a] [formerly 2e56582c87a8e2b0949ee946319655792e925f4a [formerly e6626b101b2c29f10e0025325a29463807504b3c]] Former-commit-id: 0cabdfb1e5e38c21e11407d19b8543578f0aa260 [formerly 91fbd0ab2fb10de6802962ec9e6e5819f0391b94] Former-commit-id: dc3fff253a97c2e78ce9c3500c81f66788e3480f
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@@ -9,7 +9,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/ForwardRenderQueue.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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@@ -21,8 +21,6 @@
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namespace Nz
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{
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class ForwardRenderQueue;
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class NAZARA_GRAPHICS_API DeferredRenderQueue : public AbstractRenderQueue
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{
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public:
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@@ -43,11 +41,6 @@ namespace Nz
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void Clear(bool fully = false) override;
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struct MeshDataComparator
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{
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bool operator()(const MeshData& data1, const MeshData& data2) const;
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};
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struct MeshInstanceEntry
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{
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NazaraSlot(IndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
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@@ -56,12 +49,7 @@ namespace Nz
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std::vector<Matrix4f> instances;
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};
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typedef std::map<MeshData, MeshInstanceEntry, MeshDataComparator> MeshInstanceContainer;
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struct BatchedModelMaterialComparator
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{
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bool operator()(const Material* mat1, const Material* mat2) const;
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};
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typedef std::map<MeshData, MeshInstanceEntry, ForwardRenderQueue::MeshDataComparator> MeshInstanceContainer;
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struct BatchedModelEntry
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{
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@@ -69,14 +57,21 @@ namespace Nz
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MeshInstanceContainer meshMap;
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bool enabled = false;
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bool instancingEnabled = false;
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};
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typedef std::map<const Material*, BatchedModelEntry, BatchedModelMaterialComparator> ModelBatches;
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typedef std::map<const Material*, BatchedModelEntry, ForwardRenderQueue::MaterialComparator> MeshMaterialBatches;
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struct BatchedMaterialEntry
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{
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std::size_t maxInstanceCount = 0;
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MeshMaterialBatches materialMap;
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};
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typedef std::map<const MaterialPipeline*, BatchedMaterialEntry, ForwardRenderQueue::MaterialPipelineComparator> MeshPipelineBatches;
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struct Layer
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{
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ModelBatches opaqueModels;
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MeshPipelineBatches opaqueModels;
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unsigned int clearCount = 0;
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};
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