Graphics: Separate pipeline state from Material into a new class, MaterialPipeline

This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API


Former-commit-id: 0b7e82d78d15e8b5e128f1856df3b28e6d7aaa44 [formerly 828c211f472b1fd2c839a0436ce43b4189a9f50a] [formerly 2e56582c87a8e2b0949ee946319655792e925f4a [formerly e6626b101b2c29f10e0025325a29463807504b3c]]
Former-commit-id: 0cabdfb1e5e38c21e11407d19b8543578f0aa260 [formerly 91fbd0ab2fb10de6802962ec9e6e5819f0391b94]
Former-commit-id: dc3fff253a97c2e78ce9c3500c81f66788e3480f
This commit is contained in:
Lynix
2016-08-05 22:09:39 +02:00
parent d4d3a64b77
commit a7ce82c2c9
31 changed files with 2249 additions and 1422 deletions

View File

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// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderPipeline::RenderPipeline() :
m_valid(false)
{
}
inline RenderPipeline::~RenderPipeline()
{
}
inline bool RenderPipeline::Create(const RenderPipelineInfo& pipelineInfo)
{
NazaraAssert(pipelineInfo.shader, "Invalid shader");
m_pipelineInfo = pipelineInfo;
m_valid = true;
return true;
}
inline void RenderPipeline::Destroy()
{
m_valid = false;
}
inline const RenderPipelineInfo& RenderPipeline::GetInfo() const
{
NazaraAssert(m_valid, "Invalid pipeline info");
return m_pipelineInfo;
}
inline bool RenderPipeline::IsValid() const
{
return m_valid;
}
}
#include <Nazara/Renderer/DebugOff.hpp>