Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API Former-commit-id: 0b7e82d78d15e8b5e128f1856df3b28e6d7aaa44 [formerly 828c211f472b1fd2c839a0436ce43b4189a9f50a] [formerly 2e56582c87a8e2b0949ee946319655792e925f4a [formerly e6626b101b2c29f10e0025325a29463807504b3c]] Former-commit-id: 0cabdfb1e5e38c21e11407d19b8543578f0aa260 [formerly 91fbd0ab2fb10de6802962ec9e6e5819f0391b94] Former-commit-id: dc3fff253a97c2e78ce9c3500c81f66788e3480f
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48
include/Nazara/Renderer/RenderPipeline.inl
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48
include/Nazara/Renderer/RenderPipeline.inl
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline RenderPipeline::RenderPipeline() :
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m_valid(false)
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{
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}
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inline RenderPipeline::~RenderPipeline()
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{
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}
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inline bool RenderPipeline::Create(const RenderPipelineInfo& pipelineInfo)
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{
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NazaraAssert(pipelineInfo.shader, "Invalid shader");
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m_pipelineInfo = pipelineInfo;
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m_valid = true;
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return true;
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}
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inline void RenderPipeline::Destroy()
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{
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m_valid = false;
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}
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inline const RenderPipelineInfo& RenderPipeline::GetInfo() const
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{
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NazaraAssert(m_valid, "Invalid pipeline info");
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return m_pipelineInfo;
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}
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inline bool RenderPipeline::IsValid() const
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{
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return m_valid;
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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