Refactor LuaInstance to prepare coroutine handling
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@@ -19,7 +19,7 @@
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namespace Nz
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{
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class LuaInstance;
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class LuaState;
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}
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namespace Ndk
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@@ -32,7 +32,7 @@ namespace Ndk
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class NDK_API Console : public Nz::Node, public Nz::HandledObject<Console>
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{
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public:
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Console(World& world, const Nz::Vector2f& size, Nz::LuaInstance& instance);
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Console(World& world, const Nz::Vector2f& size, Nz::LuaState& state);
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Console(const Console& console) = delete;
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Console(Console&& console) = default;
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~Console() = default;
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@@ -83,7 +83,7 @@ namespace Ndk
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EntityOwner m_input;
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EntityOwner m_inputBackground;
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Nz::FontRef m_defaultFont;
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Nz::LuaInstance& m_instance;
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Nz::LuaState& m_state;
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Nz::SpriteRef m_historyBackgroundSprite;
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Nz::SpriteRef m_inputBackgroundSprite;
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Nz::SimpleTextDrawer m_historyDrawer;
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