Refactor LuaInstance to prepare coroutine handling

This commit is contained in:
Jérôme Leclercq
2017-06-07 21:18:07 +02:00
parent b7df3bd1c4
commit a8129b218b
34 changed files with 2635 additions and 2594 deletions

View File

@@ -33,7 +33,7 @@ namespace Ndk
}
template<typename T>
int LuaBinding::AddComponentOfType(Nz::LuaInstance& lua, EntityHandle& handle)
int LuaBinding::AddComponentOfType(Nz::LuaState& lua, EntityHandle& handle)
{
static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");
@@ -43,7 +43,7 @@ namespace Ndk
}
template<typename T>
int LuaBinding::PushComponentOfType(Nz::LuaInstance& lua, BaseComponent& component)
int LuaBinding::PushComponentOfType(Nz::LuaState& lua, BaseComponent& component)
{
static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");