Refactor LuaInstance to prepare coroutine handling
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@@ -21,7 +21,7 @@ namespace Ndk
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LuaBinding_Audio(LuaBinding& binding);
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~LuaBinding_Audio() = default;
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void Register(Nz::LuaInstance& instance) override;
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void Register(Nz::LuaState& state) override;
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Nz::LuaClass<Nz::Music> music;
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Nz::LuaClass<Nz::Sound> sound;
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