Refactor LuaInstance to prepare coroutine handling
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@@ -23,7 +23,7 @@ namespace Ndk
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LuaBinding_Math(LuaBinding& binding);
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~LuaBinding_Math() = default;
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void Register(Nz::LuaInstance& instance) override;
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void Register(Nz::LuaState& state) override;
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Nz::LuaClass<Nz::EulerAnglesd> eulerAngles;
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Nz::LuaClass<Nz::Matrix4d> matrix4d;
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