Refactor LuaInstance to prepare coroutine handling
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@@ -18,7 +18,7 @@ namespace Ndk
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LuaBinding_Renderer(LuaBinding& binding);
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~LuaBinding_Renderer() = default;
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void Register(Nz::LuaInstance& instance) override;
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void Register(Nz::LuaState& state) override;
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Nz::LuaClass<Nz::TextureRef> texture;
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Nz::LuaClass<Nz::TextureLibrary> textureLibrary;
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