Refactor LuaInstance to prepare coroutine handling
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@@ -22,7 +22,7 @@ namespace Ndk
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LuaBinding_SDK(LuaBinding& binding);
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~LuaBinding_SDK() = default;
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void Register(Nz::LuaInstance& instance) override;
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void Register(Nz::LuaState& state) override;
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Nz::LuaClass<Application*> application;
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Nz::LuaClass<EntityHandle> entity;
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