Refactor LuaInstance to prepare coroutine handling
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@@ -11,7 +11,7 @@
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namespace Nz
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{
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class LuaInstance;
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class LuaState;
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}
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namespace Ndk
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@@ -28,7 +28,7 @@ namespace Ndk
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static bool Initialize();
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static void RegisterClasses(Nz::LuaInstance& instance);
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static void RegisterClasses(Nz::LuaState& state);
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static void Uninitialize();
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