Renderer/ShaderAst: Add support for expression type
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@@ -43,13 +43,14 @@ namespace Nz
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enum class ExpressionType
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{
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Float1, // float
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Float2, // vec2
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Float3, // vec3
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Float4, // vec4
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Mat4x4, // mat4
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Boolean, // bool
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Float1, // float
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Float2, // vec2
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Float3, // vec3
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Float4, // vec4
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Mat4x4, // mat4
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None // void
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None // void
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};
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enum class VariableType
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@@ -91,6 +92,8 @@ namespace Nz
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class NAZARA_RENDERER_API Expression : public Node
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{
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public:
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virtual ExpressionType GetExpressionType() const = 0;
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};
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class NAZARA_RENDERER_API ExpressionStatement : public Statement
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@@ -126,6 +129,8 @@ namespace Nz
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public:
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inline Variable(VariableType varKind, ExpressionType varType);
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ExpressionType GetExpressionType() const override;
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ExpressionType type;
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VariableType kind;
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};
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@@ -163,6 +168,7 @@ namespace Nz
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public:
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inline AssignOp(AssignType Op, VariablePtr Var, ExpressionPtr Right);
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ExpressionType GetExpressionType() const override;
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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@@ -176,6 +182,7 @@ namespace Nz
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public:
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inline BinaryOp(BinaryType Op, ExpressionPtr Left, ExpressionPtr Right);
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ExpressionType GetExpressionType() const override;
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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@@ -207,6 +214,7 @@ namespace Nz
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public:
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inline explicit Constant(float value);
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ExpressionType GetExpressionType() const override;
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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