Renderer/RenderFrame: Use FunctionRef instead of std::function to avoid allocations
This commit is contained in:
@@ -22,7 +22,7 @@ namespace Nz
|
||||
public:
|
||||
OpenGLRenderImage(OpenGLRenderWindow& owner);
|
||||
|
||||
void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
|
||||
void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
|
||||
|
||||
OpenGLUploadPool& GetUploadPool() override;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user